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44,070 players on Rust servers right now 11,698 servers online 3,087 with players on 100 fresh wipes in the last three hours Spider's Web | Vanilla | s-tech.pm: 0 players on now Updated every five minutes

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Spider's Web | Vanilla | s-tech.pm

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,349, the top 69% of all ranked servers.
  • The current map has been up 6d 11h, since Thursday 22 October, 13:49 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 17h, with the force wipe.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,349ranktop 69%
6d agolast wipeno schedule published
7d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Spider's Web | Vanilla | s-tech.pm

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,349 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 17h

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

21 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 14d 12h
    Thu 12 Nov, 13:49 UTC
  3. 35d 17h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
21.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
221 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
136 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
27 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
25 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
27 / 225

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Spider's Web | Vanilla | s-tech.pm?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

When does Spider's Web | Vanilla | s-tech.pm wipe?

Wipes on Spider's Web | Vanilla | s-tech.pm follow a every 3 weeks on Thursday at 13:49 UTC pattern. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 6 days 11 hours have passed since this world was generated.

Tags and filters

Where does Spider's Web | Vanilla | s-tech.pm appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Spider's Web | Vanilla | s-tech.pm are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Spider's Web | Vanilla | s-tech.pm carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which Spider's Web | Vanilla | s-tech.pm publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Spider's Web | Vanilla | s-tech.pm?

0 of Spider's Web | Vanilla | s-tech.pm's 100 slots are filled right now. The seven-day average for this server is 0 players.

Where does Spider's Web | Vanilla | s-tech.pm sit in the server rankings?

On player hours for the past seven days, Spider's Web | Vanilla | s-tech.pm sits at #15,349, inside the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on Spider's Web | Vanilla | s-tech.pm?

The name Spider's Web | Vanilla | s-tech.pm carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is live on Spider's Web | Vanilla | s-tech.pm?

Spider's Web | Vanilla | s-tech.pm runs a game-generated procedural map: size 3,500, seed 138876610. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does Spider's Web | Vanilla | s-tech.pm sit geographically?

No region is published by Spider's Web | Vanilla | s-tech.pm. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 82.78.192.193:28015.

Is performance on Spider's Web | Vanilla | s-tech.pm steady?

Server fps averaged 131 over the last 48 hours, with a low of 89. Entity count reached 68,758: buildings, deployables and the rest of the world. The highest memory usage was 2,367 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Spider's Web | Vanilla | s-tech.pm on?

The setup on Spider's Web | Vanilla | s-tech.pm is Rust network protocol 2634 and build 167781 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Spider's Web | Vanilla | s-tech.pm, and is it online at the moment?

At the time of this update, Spider's Web | Vanilla | s-tech.pm is live. The uptime it reports puts the last restart at about 3 days 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to Spider's Web | Vanilla | s-tech.pm?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 82.78.192.193:28015. You can find its website at https://www.s-tech.pm/login?next=%2Fgameservers%2Frust%2F.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.