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37,934 players on Rust servers right now 11,623 servers online 2,921 with players on 81 fresh wipes in the last three hours RTM Local Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

RTM Local Test

Offline RTM Local Test is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 10d 17h, since Sunday 18 October, 14:04 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,339ranktop 69%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RTM Local Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
229 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
131 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
20 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
18 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
20 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
68 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at RTM Local Test?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does RTM Local Test wipe, and at what times?

Too few wipes are recorded for RTM Local Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 10 days 17 hours.

Tags and filters

Which Rust Live Stats filters and lists does RTM Local Test show up in?

On Rust Live Stats, RTM Local Test is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on RTM Local Test carry?

gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list RTM Local Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is RTM Local Test at the moment?

RTM Local Test is not online at the moment, having last been seen 3 days 8 hours ago. Across the past week the average was 0 players.

Where does RTM Local Test sit in the server rankings?

On player hours for the past seven days, RTM Local Test sits at #15,339, inside the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on RTM Local Test?

No gather rate appears in the name RTM Local Test. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is live on RTM Local Test?

The map on RTM Local Test is procedural, made by the game itself.

Server details

Which region is RTM Local Test hosted in?

Nothing on RTM Local Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 83.202.36.141:28115 is its address.

What Rust version is RTM Local Test on?

The setup on RTM Local Test is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is RTM Local Test, and is it online at the moment?

At the time of this update, RTM Local Test is down, last seen 3 days 8 hours ago. 5 of 168 hours were online in the last 7 full days, giving 3% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto RTM Local Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 83.202.36.141:28115.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.