The count
Live coverage · Rust server
Mod testing ground
Offline Mod testing ground is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 1 of 500 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #12,911, the top 60% of all ranked servers.
- The current map has been up 24d 9h, since Sunday 4 October, 13:59 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Mod testing ground
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,911 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Mod testing ground wipe, and at what times?
Too few wipes are recorded for Mod testing ground to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 9 hours have passed since this world was generated.
Tags and categories
Where does Mod testing ground appear in Rust Live Stats lists and filters?
On Rust Live Stats, Mod testing ground is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
What do the tags listed for Mod testing ground signify?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Mod testing ground publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Mod testing ground right now?
Mod testing ground reads offline at the moment; the last sighting was 12 days 4 hours ago.
Where does Mod testing ground sit in the server rankings?
On player hours for the past seven days, Mod testing ground sits at #12,911, inside the top 60% of ranked servers.
Map and rules
What rules does Mod testing ground enforce, and which settings does it use?
No gather rate appears in the name Mod testing ground. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Mod testing ground?
A procedural map, generated by the game, runs on Mod testing ground.
Server details
Which region is Mod testing ground hosted in?
There is no region from Mod testing ground. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 84.15.220.97:28015.
What Rust version is Mod testing ground on?
The setup on Mod testing ground is Rust network protocol 2634 and build 166652 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Mod testing ground up now, and how steady is its uptime?
Mod testing ground is currently offline, with its last appearance 12 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 October 2026.
How to join
What is the way to connect to Mod testing ground?
Enter client.connect 84.15.220.97:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.