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95,616 players on Rust servers right now 11,877 servers online 4,087 with players on 158 fresh wipes in the last three hours JellyJoker: 0 players (offline) Updated every five minutes

Live coverage · Rust server

JellyJoker

Offline JellyJoker is not on the server list right now. The figures below are from when it was last seen, 33d ago.

Key points

  • 0 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,478, the top 71% of all ranked servers.
  • The current map has been up 34d 0h, since Wednesday 23 September, 18:54 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 500 players

0/ 500players now 0% full
07-day averagepeak –
#15,478ranktop 71%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on JellyJoker

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,478 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 23 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 501 on average
822 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 347 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 342 on average
129 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
463 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 281 on average
284 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 258 on average
213 / 300

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at JellyJoker?

Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

How often does JellyJoker wipe, and at what times?

JellyJoker's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 34 days.

Tags and filters

Where does JellyJoker appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include JellyJoker are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on JellyJoker carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which JellyJoker publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on JellyJoker right now?

Last seen 33 days 23 hours ago, JellyJoker is offline right now.

Where does JellyJoker sit in the server rankings?

Player hours over seven days put JellyJoker at #15,478, in the top 71% of all ranked servers.

Map and rules

What rules does JellyJoker enforce, and which settings does it use?

Nothing in the name of JellyJoker states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for JellyJoker?

JellyJoker uses a procedural map, which the game generates.

About the server

Which region is JellyJoker hosted in?

Nothing on JellyJoker states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.166.21.126:28015.

What Rust version is JellyJoker on?

The setup on JellyJoker is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is JellyJoker up now, and how steady is its uptime?

JellyJoker is currently offline, with its last appearance 33 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 23 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to JellyJoker?

Enter client.connect 84.166.21.126:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp500
Max players 500 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.