The count
Live coverage · Rust server
JellyJoker
Offline JellyJoker is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 0 of 500 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,478, the top 71% of all ranked servers.
- The current map has been up 34d 0h, since Wednesday 23 September, 18:54 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on JellyJoker
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,478 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 23 September 2026, 18:54 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 23 September 2026, 12:23 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at JellyJoker?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
How often does JellyJoker wipe, and at what times?
JellyJoker's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 34 days.
Tags and filters
Where does JellyJoker appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include JellyJoker are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on JellyJoker carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which JellyJoker publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on JellyJoker right now?
Last seen 33 days 23 hours ago, JellyJoker is offline right now.
Where does JellyJoker sit in the server rankings?
Player hours over seven days put JellyJoker at #15,478, in the top 71% of all ranked servers.
Map and rules
What rules does JellyJoker enforce, and which settings does it use?
Nothing in the name of JellyJoker states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for JellyJoker?
JellyJoker uses a procedural map, which the game generates.
About the server
Which region is JellyJoker hosted in?
Nothing on JellyJoker states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.166.21.126:28015.
What Rust version is JellyJoker on?
The setup on JellyJoker is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is JellyJoker up now, and how steady is its uptime?
JellyJoker is currently offline, with its last appearance 33 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 23 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to JellyJoker?
Enter client.connect 84.166.21.126:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.