The count
Live coverage · Rust server
Serton Local Dev [NO-EAC]
Offline Serton Local Dev [NO-EAC] is not on the server list right now. The figures below are from when it was last seen, 32d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,611, the top 71% of all ranked servers.
- The current map has been up 53d 11h, since Saturday 5 September, 12:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Serton Local Dev [NO-EAC]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,611 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Serton Local Dev [NO-EAC] wipe?
Serton Local Dev [NO-EAC]'s wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 53 days 11 hours have passed since this world was generated.
Tags and filters
Where does Serton Local Dev [NO-EAC] appear in Rust Live Stats lists and filters?
On Rust Live Stats, Serton Local Dev [NO-EAC] is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Serton Local Dev [NO-EAC] carry?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here: that is the tag list Serton Local Dev [NO-EAC] publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Serton Local Dev [NO-EAC]?
Serton Local Dev [NO-EAC] is not online at the moment, having last been seen 32 days 13 hours ago.
How does Serton Local Dev [NO-EAC] compare with other Rust servers in the rankings?
Player hours over seven days put Serton Local Dev [NO-EAC] at #16,611, in the top 71% of all ranked servers.
Map and rules
What settings and rules does Serton Local Dev [NO-EAC] run?
The name Serton Local Dev [NO-EAC] carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is off: Valve's anti-cheat.
Can you tell me the map for Serton Local Dev [NO-EAC]?
A procedural map, generated by the game, runs on Serton Local Dev [NO-EAC].
Server details
Where does Serton Local Dev [NO-EAC] sit geographically?
No region is published by Serton Local Dev [NO-EAC]. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 84.247.45.217:28015.
What Rust version is Serton Local Dev [NO-EAC] on?
Rust network protocol 2633 and build 163207 on Windows is what Serton Local Dev [NO-EAC] runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Serton Local Dev [NO-EAC], and is it online at the moment?
Serton Local Dev [NO-EAC] is currently offline, with its last appearance 32 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 24 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Serton Local Dev [NO-EAC]?
Enter client.connect 84.247.45.217:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.