Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
33,251 players on Rust servers right now 11,613 servers online 2,788 with players on 71 fresh wipes in the last three hours NatchPlay traffic test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

NatchPlay traffic test

Offline NatchPlay traffic test is not on the server list right now. The figures below are from when it was last seen, 17h ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,045, the top 63% of all ranked servers.
  • The current map has been up 18h, since Wednesday 28 October, 12:03 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak 1
#14,045ranktop 63%
18h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on NatchPlay traffic test

Players

AveragePeakWipe
00.250.50.75104:0012:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,045 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 537 on average
164 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
170 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 281 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
14 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
76 / 200

Quick answers

from the figures on this page

Wiping

When does NatchPlay traffic test wipe?

Too few wipes are recorded for NatchPlay traffic test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 18 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does NatchPlay traffic test show up in?

On Rust Live Stats, NatchPlay traffic test is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

What do the tags listed for NatchPlay traffic test signify?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list NatchPlay traffic test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on NatchPlay traffic test right now?

NatchPlay traffic test reads offline at the moment; the last sighting was 17 hours ago. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.

What position does NatchPlay traffic test hold among Rust servers?

Player hours over seven days put NatchPlay traffic test at #14,045, in the top 63% of all ranked servers.

Rules and settings

What settings and rules does NatchPlay traffic test run?

Nothing in the name of NatchPlay traffic test states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is live on NatchPlay traffic test?

NatchPlay traffic test uses a procedural map, which the game generates.

Server details

Which region is NatchPlay traffic test hosted in?

Nothing on NatchPlay traffic test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.71.137.90:28015.

What version of Rust is running on NatchPlay traffic test?

NatchPlay traffic test operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Is NatchPlay traffic test up now, and how steady is its uptime?

NatchPlay traffic test is currently offline, with its last appearance 17 hours ago. The first sighting by Rust Live Stats was on 28 October 2026.

Connecting

What steps connect you to NatchPlay traffic test?

Enter client.connect 84.71.137.90:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.