The count
Live coverage · Rust server
NatchPlay traffic test
Offline NatchPlay traffic test is not on the server list right now. The figures below are from when it was last seen, 17h ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,045, the top 63% of all ranked servers.
- The current map has been up 18h, since Wednesday 28 October, 12:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on NatchPlay traffic test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,045 today
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 12:03 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does NatchPlay traffic test wipe?
Too few wipes are recorded for NatchPlay traffic test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 18 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does NatchPlay traffic test show up in?
On Rust Live Stats, NatchPlay traffic test is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What do the tags listed for NatchPlay traffic test signify?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list NatchPlay traffic test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on NatchPlay traffic test right now?
NatchPlay traffic test reads offline at the moment; the last sighting was 17 hours ago. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.
What position does NatchPlay traffic test hold among Rust servers?
Player hours over seven days put NatchPlay traffic test at #14,045, in the top 63% of all ranked servers.
Rules and settings
What settings and rules does NatchPlay traffic test run?
Nothing in the name of NatchPlay traffic test states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is live on NatchPlay traffic test?
NatchPlay traffic test uses a procedural map, which the game generates.
Server details
Which region is NatchPlay traffic test hosted in?
Nothing on NatchPlay traffic test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.71.137.90:28015.
What version of Rust is running on NatchPlay traffic test?
NatchPlay traffic test operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is NatchPlay traffic test up now, and how steady is its uptime?
NatchPlay traffic test is currently offline, with its last appearance 17 hours ago. The first sighting by Rust Live Stats was on 28 October 2026.
Connecting
What steps connect you to NatchPlay traffic test?
Enter client.connect 84.71.137.90:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.