The count
Live coverage · EU
DSS_server_0.1
Offline DSS_server_0.1 is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,922, the top 69% of all ranked servers, and #2472 in EU.
- The current map has been up 117d 6h, since Friday 3 July, 14:51 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 21h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DSS_server_0.1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,922 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 21h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does DSS_server_0.1 wipe?
Estimating DSS_server_0.1's next wipe relies on the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 117 days 6 hours. A monthly wipe schedule is published in its tags.
Lists and tags
Which Rust Live Stats filters and lists does DSS_server_0.1 show up in?
These are the Rust Live Stats lists DSS_server_0.1 fits: EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. Under the filters Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
What meaning do the tags on DSS_server_0.1 carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2631 (Protocol): The server runs protocol 2631, so match that version to join; cs156583 (Build): This server runs game build 156583; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; EU (Europe): The server browser places this server under Europe, which DSS_server_0.1 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on DSS_server_0.1 right now?
DSS_server_0.1 is not online at the moment, having last been seen 26 days 14 hours ago.
Where does DSS_server_0.1 sit in the server rankings?
Europe places DSS_server_0.1 at #2,472; overall it is #15,922, inside the top 69% of ranked servers, by seven-day player hours.
Rules and settings
What settings and rules does DSS_server_0.1 run?
Nothing in the name of DSS_server_0.1 states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for DSS_server_0.1?
A procedural map, generated by the game, runs on DSS_server_0.1.
About the server
Where does DSS_server_0.1 sit geographically?
By its own EU tag, DSS_server_0.1 sits in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 85.115.209.231:28015.
What Rust version is DSS_server_0.1 on?
The setup on DSS_server_0.1 is Rust network protocol 2631 and build 156583 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is DSS_server_0.1 up now, and how steady is its uptime?
DSS_server_0.1 is currently offline, with its last appearance 26 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to DSS_server_0.1?
Enter client.connect 85.115.209.231:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.