The count
LiveLive coverage · Rust server
4Netplayers 311023
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers.
- The current map has been up 23d 8h, since Monday 5 October, 22:12 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers 311023
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 5 October 2026, 22:12 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 4 October 2026, 03:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on 4Netplayers 311023?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does 4Netplayers 311023 wipe?
4Netplayers 311023's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 23 days 8 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does 4Netplayers 311023 show up in?
These are the Rust Live Stats lists 4Netplayers 311023 fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on 4Netplayers 311023?
gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code: that is the tag list 4Netplayers 311023 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is 4Netplayers 311023 at the moment?
Live now: 0 players on 4Netplayers 311023, out of 10 slots. Averaged over seven days: 0 players.
Where does 4Netplayers 311023 sit in the server rankings?
Player hours over seven days put 4Netplayers 311023 at #15,341, in the top 69% of all ranked servers.
Map and rules
What settings and rules does 4Netplayers 311023 run?
Nothing in the name of 4Netplayers 311023 states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Which map is in use on 4Netplayers 311023?
A procedural map of 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers 311023. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does 4Netplayers 311023 sit geographically?
No region is published by 4Netplayers 311023. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 85.14.211.6:20000.
Is performance on 4Netplayers 311023 steady?
It never went below 29 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 89,973 entities. The highest memory usage was 2,855 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on 4Netplayers 311023?
The setup on 4Netplayers 311023 is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is 4Netplayers 311023, and is it online at the moment?
Right now 4Netplayers 311023 is online. Based on the uptime it reports, the last restart was about 2 days ago. 158 of 168 hours were online in the last 7 full days, giving 94% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to 4Netplayers 311023?
Enter client.connect 85.14.211.6:20000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.