The count
Live coverage · Rust server
4Netplayers Rust Server - OK
Offline 4Netplayers Rust Server - OK is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,270, the top 69% of all ranked servers.
- The current map has been up 28d 0h, since Friday 2 October, 04:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server - OK
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,270 today
Rank
daily · 1 is bestTop 69% of all ranked servers, and #625 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 04:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 4Netplayers Rust Server - OK?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 7 hours after it.
When does 4Netplayers Rust Server - OK wipe?
The record holds too few of 4Netplayers Rust Server - OK's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 28 days.
Tags and categories
Which Rust Live Stats filters and lists does 4Netplayers Rust Server - OK show up in?
These are the Rust Live Stats lists 4Netplayers Rust Server - OK fits: Modded Rust servers live now. Under the filters Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad it appears on the server list.
What do the tags listed for 4Netplayers Rust Server - OK signify?
gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Team cap: 4; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list 4Netplayers Rust Server - OK publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK is not online at the moment, having last been seen 6 days 13 hours ago. Averaged over seven days: 0 players.
Where does 4Netplayers Rust Server - OK sit in the server rankings?
On player hours for the past seven days, 4Netplayers Rust Server - OK sits at #15,270, inside the top 69% of ranked servers. Within the quad group, its position is #625.
Map and rules
What settings and rules does 4Netplayers Rust Server - OK run?
Nothing in the name of 4Netplayers Rust Server - OK states a gather rate. quad sets the cap: 4 players per group. softcore applies here, The easier Facepunch mode, where you keep some loot. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for 4Netplayers Rust Server - OK?
Size 4,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Rust Server - OK. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Which region is 4Netplayers Rust Server - OK hosted in?
No region is published by 4Netplayers Rust Server - OK. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 85.14.216.17:21100.
What version of Rust is running on 4Netplayers Rust Server - OK?
The setup on 4Netplayers Rust Server - OK is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does 4Netplayers Rust Server - OK stay online, and is it up right now?
As of now, 4Netplayers Rust Server - OK is offline; the last sighting was 6 days 13 hours ago. 16 of 168 hours were online in the last 7 full days, giving 10% uptime. On 17 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to 4Netplayers Rust Server - OK?
Enter client.connect 85.14.216.17:21100 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.