The count
LiveLive coverage · Rust server
[AU] Dead Signal | Monthly
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 5.
- It ranks #3,816, the top 17% of all ranked servers.
- The current map has been up 15d 5h, since Wednesday 14 October, 02:56 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [AU] Dead Signal | Monthly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,816 today
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does [AU] Dead Signal | Monthly wipe?
The record holds too few of [AU] Dead Signal | Monthly's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 15 days 5 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does [AU] Dead Signal | Monthly show up in?
These are the Rust Live Stats lists [AU] Dead Signal | Monthly fits: Live Oceanic Rust servers and Modded Rust servers live now. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on [AU] Dead Signal | Monthly?
These are the tags [AU] Dead Signal | Monthly makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on [AU] Dead Signal | Monthly?
[AU] Dead Signal | Monthly is carrying 0 players at the moment, with 100 slots in total. Peak over the past week: 5. Average: 1 players. The busiest hour in the past 48 was 09:00 UTC, averaging 1 players.
What position does [AU] Dead Signal | Monthly hold among Rust servers?
On player hours for the past seven days, [AU] Dead Signal | Monthly sits at #3,816, inside the top 17% of ranked servers.
Rules and settings
Which settings and rules are in force on [AU] Dead Signal | Monthly?
Nothing in the name of [AU] Dead Signal | Monthly states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on [AU] Dead Signal | Monthly?
A procedural map of 3,000 with seed 12345, generated by the game, runs on [AU] Dead Signal | Monthly. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does [AU] Dead Signal | Monthly sit geographically?
No region tag is published, though the name of [AU] Dead Signal | Monthly points to Oceania. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 85.155.189.54:28015.
What is performance like on [AU] Dead Signal | Monthly?
It never went below 37 server fps in the last 48 hours, averaging 100. Buildings, deployables and everything else in the world added up to a maximum of 48,260 entities. The highest memory usage was 2,143 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [AU] Dead Signal | Monthly on?
The setup on [AU] Dead Signal | Monthly is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is [AU] Dead Signal | Monthly, and is it online at the moment?
At the time of this update, [AU] Dead Signal | Monthly is live. About 13 hours ago is when it last restarted, according to its uptime. 142 of 144 hours were online in the last 6 full days, giving 99% uptime. Rust Live Stats has tracked it since 22 October 2026.
Getting on
What is the way to connect to [AU] Dead Signal | Monthly?
Enter client.connect 85.155.189.54:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://radiantplay.com.au.