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Rust Live Stats
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34,137 players on Rust servers right now 11,669 servers online 2,836 with players on 86 fresh wipes in the last three hours server_name: 0 players (offline) Updated every five minutes

Live coverage · Rust server

server_name

Offline server_name is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,358, the top 69% of all ranked servers.
  • The current map has been up 4d 7h, since Saturday 24 October, 20:00 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,358ranktop 69%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on server_name

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,358 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
136 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
118 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
13 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
20 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
10 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
18 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at server_name?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

On what timetable does server_name wipe?

server_name's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 7 hours have passed since this world was generated.

Tags and filters

Where does server_name appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists server_name fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on server_name?

These are the tags server_name makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is server_name at the moment?

server_name reads offline at the moment; the last sighting was 4 days 6 hours ago. The seven-day average for this server is 0 players.

What position does server_name hold among Rust servers?

Player hours over seven days put server_name at #15,358, in the top 69% of all ranked servers.

Settings and map

What settings and rules does server_name run?

The name server_name carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is off: Valve's anti-cheat.

Which map is live on server_name?

The map on server_name is procedural, made by the game itself.

Server facts

What location is server_name in?

Nothing on server_name states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 85.174.203.10:28015.

What version of Rust is running on server_name?

The setup on server_name is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does server_name stay online, and is it up right now?

At the time of this update, server_name is down, last seen 4 days 6 hours ago. It was online for 0 of 96 hours in the last 4 full days, or 0% of the time. The first sighting by Rust Live Stats was on 24 October 2026.

Connecting

What is the way to connect to server_name?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 85.174.203.10:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.