The count
Live coverage · Rust server
>>TGC<<
Offline >>TGC<< is not on the server list right now. The figures below are from when it was last seen, 13h ago.
Key points
- 1 of 20 players are on at the last check, 5% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #6,156, the top 28% of all ranked servers.
- The current map has been up 14d 18h, since Wednesday 14 October, 17:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on >>TGC<<
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,156 today
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does >>TGC<< wipe?
The record holds too few of >>TGC<<'s wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 14 days 18 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does >>TGC<< show up in?
The Rust Live Stats lists that include >>TGC<< are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on >>TGC<<?
The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which >>TGC<< publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is >>TGC<< at the moment?
>>TGC<< reads offline at the moment; the last sighting was 13 hours ago. Peak over the past week: 2. Average: 1 players. Peak hour over 48 hours: 21:00 UTC, at 2 players on average.
What position does >>TGC<< hold among Rust servers?
On player hours for the past seven days, >>TGC<< sits at #6,156, inside the top 28% of ranked servers.
Settings and map
What settings and rules does >>TGC<< run?
The name >>TGC<< carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for >>TGC<<?
Size 3,500, seed 6738: that is the procedural map the game generates for >>TGC<<. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
What location is >>TGC<< in?
No region is published by >>TGC<<. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 85.190.160.9:10500.
How well does >>TGC<< perform?
It never went below 30 server fps in the last 48 hours, averaging 32. Entity count reached 65,251: buildings, deployables and the rest of the world. Memory use peaked at 1,379 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is >>TGC<< on?
Rust network protocol 2635 and build 168909 on Windows is what >>TGC<< runs. To join, your game must use the same protocol; Steam handles the update for you.
Is >>TGC<< up now, and how steady is its uptime?
>>TGC<< is currently offline, with its last appearance 13 hours ago. About 1 hours ago is when it last restarted, according to its uptime. It was online for 20 of 168 hours in the last 7 full days, or 12% of the time. On 14 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to >>TGC<<?
Enter client.connect 85.190.160.9:10500 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
