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72,496 players on Rust servers right now 11,811 servers online 3,745 with players on 138 fresh wipes in the last three hours Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #7,194, the top 32% of all ranked servers.
  • The current map has been up 11d 10h, since Friday 16 October, 11:50 UTC.
Join
2x moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#7,194ranktop 32%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,194 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
14 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 9
Lasted
13.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 710 on average
649 / 750
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 532 on average
499 / 550
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 343 on average
209 / 250
Magic Rust #18 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 322 on average
25 / 100
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 319 on average
225 / 280
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 294 on average
138 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

At their busiest, its recent wipes averaged 2 players. 47 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 5.5.

How often does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] wipe, and at what times?

No next wipe can be predicted for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 11 days 10 hours.

Tags and filters

Where does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] appear in Rust Live Stats lists and filters?

On Rust Live Stats, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is listed under 2x Rust servers live now and Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

These are the tags Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Live now: 0 players on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], out of 100 slots. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 17:00 UTC drew the most players, 0 on average.

How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is #7,194, placing it in the top 32% of ranked servers.

Settings and map

What settings and rules does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?

Gather rates on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] are 2x, as its name states. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs a game-generated procedural map: size 3,700, seed 1595316433. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

What location is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] in?

Nothing on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 85.233.150.44:35025.

What is performance like on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Server fps averaged 59 over the last 48 hours, with a low of 39. It supported up to 83,952 entities, covering buildings, deployables and all other objects. Up to 3,276 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] on?

Rust network protocol 2635 and build 168909 on Linux is what Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] up now, and how steady is its uptime?

Right now Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is online. About 19 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

How do you get onto Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Enter client.connect 85.233.150.44:35025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at http://cloudrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.