The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 39d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,491, the top 69% of all ranked servers.
- The current map has been up 47d 19h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,491 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Tin & Blood wipe?
The record holds too few of Tin & Blood's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 47 days 19 hours.
Lists and tags
Where does Tin & Blood appear in Rust Live Stats lists and filters?
On Rust Live Stats, Tin & Blood is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which Tin & Blood publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Tin & Blood right now?
Last seen 39 days 1 hours ago, Tin & Blood is offline right now.
How does Tin & Blood compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Tin & Blood is #15,491, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does Tin & Blood run?
Nothing in the name of Tin & Blood states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Tin & Blood?
Size 6,000, seed 1789661113: that is the procedural map the game generates for Tin & Blood. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does Tin & Blood sit geographically?
No region is published by Tin & Blood. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 85.72.240.52:35005.
What version of Rust is running on Tin & Blood?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates it for you, but your game needs the same protocol to join.
Does Tin & Blood stay online, and is it up right now?
Tin & Blood is currently offline, with its last appearance 39 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 19 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Tin & Blood?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 85.72.240.52:35005.