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Rust Live Stats
Live
51,829 players on Rust servers right now 11,699 servers online 3,292 with players on 137 fresh wipes in the last three hours RustOverlay test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

RustOverlay test

Offline RustOverlay test is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,039, the top 59% of all ranked servers.
  • The current map has been up 10d 14h, since Saturday 17 October, 10:13 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,039ranktop 59%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustOverlay test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,039 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
399 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
24 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
185 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
69 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
82 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at RustOverlay test?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.

When does RustOverlay test wipe?

RustOverlay test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 10 days 14 hours.

Lists and tags

Which Rust Live Stats filters and lists does RustOverlay test show up in?

The Rust Live Stats lists that include RustOverlay test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on RustOverlay test carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which RustOverlay test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on RustOverlay test right now?

RustOverlay test reads offline at the moment; the last sighting was 8 days 15 hours ago.

How does RustOverlay test compare with other Rust servers in the rankings?

On player hours for the past seven days, RustOverlay test sits at #13,039, inside the top 59% of ranked servers.

Settings and map

What settings and rules does RustOverlay test run?

No gather rate appears in the name RustOverlay test. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is off: Valve's anti-cheat.

Which map is live on RustOverlay test?

A procedural map, generated by the game, runs on RustOverlay test.

Server details

Which region is RustOverlay test hosted in?

Nothing on RustOverlay test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 86.150.56.94:28015.

What version of Rust is running on RustOverlay test?

The setup on RustOverlay test is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is RustOverlay test up now, and how steady is its uptime?

As of now, RustOverlay test is offline; the last sighting was 8 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 17 October 2026.

Getting on

What steps connect you to RustOverlay test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 86.150.56.94:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.