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59,183 players on Rust servers right now 11,718 servers online 3,355 with players on 176 fresh wipes in the last three hours Survivors 10x - Local Development: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Survivors 10x - Local Development

Offline Survivors 10x - Local Development is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #7,000, the top 31% of all ranked servers.
  • The current map has been up 8d 16h, since Tuesday 20 October, 18:45 UTC.
Join
10x moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 3
#7,000ranktop 31%
8d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Survivors 10x - Local Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,000 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 350 on average
377 / 400
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 180 on average
93 / 200
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 179 on average
114 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 153 on average
84 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
60 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 66 on average
79 / 150

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Survivors 10x - Local Development?

Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 27 hours after it.

When does Survivors 10x - Local Development wipe?

Survivors 10x - Local Development's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 8 days 16 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Survivors 10x - Local Development show up in?

On Rust Live Stats, Survivors 10x - Local Development is listed under 10x Rust servers, live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

What meaning do the tags on Survivors 10x - Local Development carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Survivors 10x - Local Development publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Survivors 10x - Local Development?

Survivors 10x - Local Development reads offline at the moment; the last sighting was 2 days 6 hours ago. Peak over the past week: 3. Average: 0 players.

What position does Survivors 10x - Local Development hold among Rust servers?

On player hours for the past seven days, Survivors 10x - Local Development sits at #7,000, inside the top 31% of ranked servers.

Settings and map

What rules does Survivors 10x - Local Development enforce, and which settings does it use?

Gather rates on Survivors 10x - Local Development are 10x, as its name states. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Survivors 10x - Local Development?

A procedural map, generated by the game, runs on Survivors 10x - Local Development.

Server details

What location is Survivors 10x - Local Development in?

Nothing on Survivors 10x - Local Development states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 86.172.208.118:28015.

What version of Rust is running on Survivors 10x - Local Development?

Survivors 10x - Local Development operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is Survivors 10x - Local Development up now, and how steady is its uptime?

As of now, Survivors 10x - Local Development is offline; the last sighting was 2 days 6 hours ago. 45 of 168 hours were online in the last 7 full days, giving 27% uptime. On 19 October 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to Survivors 10x - Local Development?

Enter client.connect 86.172.208.118:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.