The count
Live coverage · Rust server
Local_Test
Offline Local_Test is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,219, the top 57% of all ranked servers.
- The current map has been up 34d 19h, since Tuesday 22 September, 23:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local_Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,219 today
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Local_Test wipe, and at what times?
Too few wipes are recorded for Local_Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 34 days 19 hours.
Tags and filters
Where does Local_Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Local_Test fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Local_Test carry?
These are the tags Local_Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Local_Test at the moment?
Last seen 34 days 19 hours ago, Local_Test is offline right now.
What position does Local_Test hold among Rust servers?
Ranked by seven-day player hours, Local_Test is #13,219, placing it in the top 57% of ranked servers.
Rules and settings
What settings and rules does Local_Test run?
The name Local_Test carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Local_Test?
Local_Test uses a procedural map, which the game generates.
About the server
Which region is Local_Test hosted in?
There is no region from Local_Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 86.174.170.175:28015.
What Rust version is Local_Test on?
Local_Test operates on Windows with Rust network protocol 2633 and build 165217. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Local_Test, and is it online at the moment?
Local_Test is currently offline, with its last appearance 34 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 22 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Local_Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 86.174.170.175:28015.