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102,408 players on Rust servers right now 11,904 servers online 3,941 with players on 403 fresh wipes in the last three hours cheggsLab: 0 players (offline) Updated every five minutes

Live coverage · Rust server

cheggsLab

Offline cheggsLab is not on the server list right now. The figures below are from when it was last seen, 14d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,513, the top 67% of all ranked servers.
  • The current map has been up 15d 20h, since Tuesday 13 October, 21:22 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#14,513ranktop 67%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on cheggsLab

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,513 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
356 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
450 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
977 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
53 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
985 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
32 / 250

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on cheggsLab?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in.

How often does cheggsLab wipe, and at what times?

Too few wipes are recorded for cheggsLab to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 15 days 20 hours.

Lists and tags

Which Rust Live Stats filters and lists does cheggsLab show up in?

The Rust Live Stats lists that include cheggsLab are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on cheggsLab?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list cheggsLab publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on cheggsLab right now?

cheggsLab reads offline at the moment; the last sighting was 14 days 20 hours ago.

Where does cheggsLab sit in the server rankings?

Player hours over seven days put cheggsLab at #14,513, in the top 67% of all ranked servers.

Rules and settings

What settings and rules does cheggsLab run?

Nothing in the name of cheggsLab states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is in use on cheggsLab?

cheggsLab runs a game-generated procedural map: size 1,500, seed 1582486418. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Which region is cheggsLab hosted in?

Nothing on cheggsLab states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 86.8.201.136:16261 is its address.

What Rust version is cheggsLab on?

Rust network protocol 2634 and build 167781 on Linux is what cheggsLab runs. Steam updates it for you, but your game needs the same protocol to join.

Is cheggsLab up now, and how steady is its uptime?

As of now, cheggsLab is offline; the last sighting was 14 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 October 2026.

Getting on

What is the way to connect to cheggsLab?

Enter client.connect 86.8.201.136:16261 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.