The count
Live coverage · Rust server
too_mars
Offline too_mars is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 1 of 5 players are on at the last check, 20% full.
- Over the last seven days it averages 0 players.
- It ranks #14,809, the top 67% of all ranked servers.
- The current map has been up 17d 15h, since Sunday 11 October, 06:21 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on too_mars
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,809 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does too_mars wipe, and at what times?
Too few wipes are recorded for too_mars to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 17 days 15 hours.
Tags and filters
Which Rust Live Stats filters and lists does too_mars show up in?
The Rust Live Stats lists that include too_mars are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on too_mars carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which too_mars publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on too_mars?
Last seen 17 days 15 hours ago, too_mars is offline right now.
What position does too_mars hold among Rust servers?
Player hours over seven days put too_mars at #14,809, in the top 67% of all ranked servers.
Settings and map
What settings and rules does too_mars run?
Nothing in the name of too_mars states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Which map is live on too_mars?
A procedural map, generated by the game, runs on too_mars.
Server details
Where does too_mars sit geographically?
No region is published by too_mars. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 86.82.133.235:28015.
What version of Rust is running on too_mars?
Rust network protocol 2634 and build 167398 on Windows is what too_mars runs. Steam updates it for you, but your game needs the same protocol to join.
Does too_mars stay online, and is it up right now?
At the time of this update, too_mars is down, last seen 17 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 11 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to too_mars?
Enter client.connect 86.82.133.235:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.