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60,429 players on Rust servers right now 11,767 servers online 3,522 with players on 133 fresh wipes in the last three hours InternalTrainServer"": 0 players on now Updated every five minutes

LiveLive coverage · Rust server

InternalTrainServer""

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 1d 3h, since Tuesday 27 October, 19:08 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,339ranktop 69%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on InternalTrainServer""

Players

AveragePeakWipe
0123423:0008:0017:0002:0011:0021:00Wiped Tue 27 Oct, 19:08 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
19 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
4 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
2.1 days
Players before
0

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
6.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 3
Lasted
7.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
416 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
277 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
42 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
35 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
75 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
94 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on InternalTrainServer""?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does InternalTrainServer"" wipe?

InternalTrainServer"" wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 27 hours.

Lists and tags

Where does InternalTrainServer"" appear in Rust Live Stats lists and filters?

On Rust Live Stats, InternalTrainServer"" is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on InternalTrainServer""?

These are the tags InternalTrainServer"" makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is InternalTrainServer"" at the moment?

0 of InternalTrainServer""'s 10 slots are filled right now. Across the past week the average was 0 players.

How does InternalTrainServer"" compare with other Rust servers in the rankings?

Player hours over seven days put InternalTrainServer"" at #15,339, in the top 69% of all ranked servers.

Settings and map

Which settings and rules are in force on InternalTrainServer""?

No gather rate appears in the name InternalTrainServer"". The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is live on InternalTrainServer""?

A procedural map, generated by the game, runs on InternalTrainServer"".

About the server

What location is InternalTrainServer"" in?

There is no region from InternalTrainServer"". Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 87.151.212.210:28015.

What version of Rust is running on InternalTrainServer""?

The setup on InternalTrainServer"" is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is InternalTrainServer"" up now, and how steady is its uptime?

InternalTrainServer"" is up and running at this moment. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

How do you get onto InternalTrainServer""?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 87.151.212.210:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.