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90,952 players on Rust servers right now 11,834 servers online 3,739 with players on 423 fresh wipes in the last three hours Pop_Rust_Classic: 0 players on now Updated every five minutes

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Pop_Rust_Classic

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 5.
  • It ranks #3,783, the top 17% of all ranked servers.
  • The current map has been up 28d 2h, since Thursday 1 October, 18:48 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
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monthly wipes vanillaoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
17-day averagepeak 5
#3,783ranktop 17%
28d agolast wipemonthly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Pop_Rust_Classic

Players

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,783 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 21h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

7wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.

Wipes

newest first

Force wipe peaks at 7 players

Peak
7
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
293 / 350
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 212 on average
193 / 250
[EU] Facepunch 1
EU · groups of 8+ · monthly · 160 on average
145 / 400
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 160 on average
113 / 350
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 126 on average
99 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 123 on average
102 / 150

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Pop_Rust_Classic?

At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe peaked 23 hours in.

When does Pop_Rust_Classic wipe?

Once a month is all Pop_Rust_Classic wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 28 days 2 hours. A monthly wipe schedule is published in its tags.

Tags and categories

Where does Pop_Rust_Classic appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Pop_Rust_Classic fits: Live Rust community servers and Vanilla Rust servers, live. You will find it on the server list under Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags listed for Pop_Rust_Classic signify?

gmrust (Game mode): Standard survival, in the Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server: that is the tag list Pop_Rust_Classic publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Pop_Rust_Classic right now?

0 of Pop_Rust_Classic's 200 slots are filled right now. Peak over the past week: 5. Average: 1 players. Between now and 48 hours back, 14:00 UTC drew the most players, 4 on average.

How does Pop_Rust_Classic compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Pop_Rust_Classic is #3,783, placing it in the top 17% of ranked servers.

Map and rules

Which settings and rules are in force on Pop_Rust_Classic?

Nothing in the name of Pop_Rust_Classic states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Oxide plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Pop_Rust_Classic?

Pop_Rust_Classic runs a game-generated procedural map: size 4,500, seed 1189436084. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Where does Pop_Rust_Classic sit geographically?

Nothing on Pop_Rust_Classic states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 87.224.251.94:39998 is its address.

What is performance like on Pop_Rust_Classic?

The average server fps was 40 over the last 48 hours; the lowest was 28. Buildings, deployables and everything else in the world added up to a maximum of 122,695 entities. The highest memory usage was 3,799 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Pop_Rust_Classic on?

The setup on Pop_Rust_Classic is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Pop_Rust_Classic, and is it online at the moment?

Pop_Rust_Classic is up and running at this moment. The uptime it reports puts the last restart at about 2 days ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Pop_Rust_Classic?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 87.224.251.94:39998. You can find its website at https://t.me/rust_pve.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, in the Rust style.
mp200
Max players 200 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.