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60,383 players on Rust servers right now 11,716 servers online 3,374 with players on 178 fresh wipes in the last three hours [EU] RustChimera - DEV: 0 players on now Updated every five minutes

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[EU] RustChimera - DEV

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,226, the top 28% of all ranked servers.
  • The current map has been up 27d 17h, since Thursday 1 October, 17:55 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 7h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 2
#6,226ranktop 28%
27d agolast wipeno schedule published
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [EU] RustChimera - DEV

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,226 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 7h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 7h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 77 on average
74 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 59 on average
75 / 150
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ
EU · groups of 5 · biweekly · 1 on average
1 / 200
Rustafied.com - EU Low Pop
EU · groups of 6 · monthly · 88 on average
79 / 150
Rustoria.co - EU Low Pop
EU · groups of 6 · monthly · 82 on average
56 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [EU] RustChimera - DEV?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 3 hours in.

When does [EU] RustChimera - DEV wipe?

Nothing wipes [EU] RustChimera - DEV but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 17 hours.

Tags and filters

Where does [EU] RustChimera - DEV appear in Rust Live Stats lists and filters?

On Rust Live Stats, [EU] RustChimera - DEV is listed under EU Rust servers, live, Modded Rust servers live now and Rust tutorial servers: live list. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on [EU] RustChimera - DEV carry?

gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The slot count is 40; ts6 (Group limit): Each team holds 6 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list [EU] RustChimera - DEV publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is [EU] RustChimera - DEV at the moment?

0 of [EU] RustChimera - DEV's 40 slots are filled right now. Peak over the past week: 2. Average: 0 players.

What position does [EU] RustChimera - DEV hold among Rust servers?

Ranked by seven-day player hours, [EU] RustChimera - DEV is #6,226, placing it in the top 28% of ranked servers.

Map and rules

What rules does [EU] RustChimera - DEV enforce, and which settings does it use?

Nothing in the name of [EU] RustChimera - DEV states a gather rate. A group can reach 6 players at most. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [EU] RustChimera - DEV?

Size 3,550, seed 1337: that is the procedural map the game generates for [EU] RustChimera - DEV. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

What location is [EU] RustChimera - DEV in?

The name points to Europe even though [EU] RustChimera - DEV publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 88.198.131.67:21015.

How well does [EU] RustChimera - DEV perform?

It never went below 67 server fps in the last 48 hours, averaging 106. It supported up to 88,290 entities, covering buildings, deployables and all other objects. Up to 6,766 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on [EU] RustChimera - DEV?

[EU] RustChimera - DEV operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is [EU] RustChimera - DEV, and is it online at the moment?

Right now [EU] RustChimera - DEV is online. About 3 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to [EU] RustChimera - DEV?

Enter client.connect 88.198.131.67:21015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://rustchimera.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players The slot count is 40.
ts6
Group limit Each team holds 6 at most.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.