The count
LiveLive coverage · Rust server
Test Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #9,400, the top 42% of all ranked servers.
- The current map has been up 6d 4h, since Friday 23 October, 22:02 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,400 today
Rank
daily · 1 is bestTop 42% of all ranked servers, and #177 of the solo servers (top 79%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Friday 23 October 2026, 22:02 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Test Server?
At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 22 hours after it.
On what timetable does Test Server wipe?
Too few wipes are recorded for Test Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 6 days 4 hours.
Tags and categories
Who is in charge of Test Server?
The p-o-t.net hostname Test Server publishes is shared with 1 other server we track, so one operator most likely runs them.
Where does Test Server appear in Rust Live Stats lists and filters?
On Rust Live Stats, Test Server is listed under Modded Rust servers live now and Solo Rust servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
What do the tags listed for Test Server signify?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts1 (Group limit): Teams are capped at 1; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Test Server right now?
Live now: 0 players on Test Server, out of 10 slots. The seven-day average is 0 players, with a peak of 2.
Where does Test Server sit in the server rankings?
On player hours for the past seven days, Test Server sits at #9,400, inside the top 42% of ranked servers. Within the solo group, its position is #177.
Map and rules
What rules does Test Server enforce, and which settings does it use?
Nothing in the name of Test Server states a gather rate. This is solo-only: teams are not allowed. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is live on Test Server?
Test Server runs a game-generated procedural map: size 4,250, seed 1234. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server details
Where does Test Server sit geographically?
No region is published by Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 88.198.7.190:28115.
How well does Test Server perform?
The average server fps was 40 over the last 48 hours; the lowest was 40. Buildings, deployables and everything else in the world added up to a maximum of 61,929 entities. The highest memory usage was 3,881 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Test Server, and is it online at the moment?
Test Server is up and running at this moment. The uptime it reports puts the last restart at about 10 hours ago. It was online for 127 of 168 hours in the last 7 full days, or 76% of the time. Rust Live Stats has tracked it since 18 September 2026.
Connecting
How do you get onto Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 88.198.7.190:28115. The server's website: https://www.lagcity.eu/.