Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
46,970 players on Rust servers right now 11,673 servers online 2,995 with players on 95 fresh wipes in the last three hours Test Server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Test Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #9,400, the top 42% of all ranked servers.
  • The current map has been up 6d 4h, since Friday 23 October, 22:02 UTC.
Join
solo vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#9,400ranktop 42%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test Server

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,400 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep27 Oct30 Oct

Top 42% of all ranked servers, and #177 of the solo servers (top 79%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe
SA · solo · weekly · 18 on average
50 / 100
11 / 100
1 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
EU · solo · weekly · 5 on average
3 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · solo · monthly · 5 on average
0 / 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10
EU · solo · monthly · 3 on average
2 / 400

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Test Server?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 22 hours after it.

On what timetable does Test Server wipe?

Too few wipes are recorded for Test Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 6 days 4 hours.

Tags and categories

Who is in charge of Test Server?

The p-o-t.net hostname Test Server publishes is shared with 1 other server we track, so one operator most likely runs them.

Where does Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Test Server is listed under Modded Rust servers live now and Solo Rust servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

What do the tags listed for Test Server signify?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts1 (Group limit): Teams are capped at 1; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Test Server right now?

Live now: 0 players on Test Server, out of 10 slots. The seven-day average is 0 players, with a peak of 2.

Where does Test Server sit in the server rankings?

On player hours for the past seven days, Test Server sits at #9,400, inside the top 42% of ranked servers. Within the solo group, its position is #177.

Map and rules

What rules does Test Server enforce, and which settings does it use?

Nothing in the name of Test Server states a gather rate. This is solo-only: teams are not allowed. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Which map is live on Test Server?

Test Server runs a game-generated procedural map: size 4,250, seed 1234. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

Where does Test Server sit geographically?

No region is published by Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 88.198.7.190:28115.

How well does Test Server perform?

The average server fps was 40 over the last 48 hours; the lowest was 40. Buildings, deployables and everything else in the world added up to a maximum of 61,929 entities. The highest memory usage was 3,881 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Test Server?

Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Test Server, and is it online at the moment?

Test Server is up and running at this moment. The uptime it reports puts the last restart at about 10 hours ago. It was online for 127 of 168 hours in the last 7 full days, or 76% of the time. Rust Live Stats has tracked it since 18 September 2026.

Connecting

How do you get onto Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 88.198.7.190:28115. The server's website: https://www.lagcity.eu/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts1
Group limit Teams are capped at 1.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.