The count
LiveLive coverage · EU
[ESP/Ñ] DEV
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,460, the top 38% of all ranked servers, and #2129 in EU.
- The current map has been up 1d 9h, since Wednesday 28 October, 17:36 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [ESP/Ñ] DEV
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,460 today
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 16h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 12d 14hWed 11 Nov, 17:36 UTC
- 26d 14hWed 25 Nov, 17:36 UTC
- 34d 16hThu 3 Dec, 19:00 UTCFW
- 40d 14hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 17:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 24 October 2026, 22:04 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 15:04 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 19:09 UTC FW
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 17:22 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 16:55 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 13 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [ESP/Ñ] DEV?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 20% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
How often does [ESP/Ñ] DEV wipe, and at what times?
The prediction for [ESP/Ñ] DEV follows its tag, since the record holds too few wipes to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 33 hours. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Which Rust Live Stats filters and lists does [ESP/Ñ] DEV show up in?
These are the Rust Live Stats lists [ESP/Ñ] DEV fits: EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the tags on [ESP/Ñ] DEV?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is the browser listing for this server: that is the tag list [ESP/Ñ] DEV publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on [ESP/Ñ] DEV?
[ESP/Ñ] DEV is carrying 0 players at the moment, with 40 slots in total. Peak over the past week: 1. Average: 0 players.
How does [ESP/Ñ] DEV compare with other Rust servers in the rankings?
[ESP/Ñ] DEV is #2,129 in Europe on the past week's player hours, and #8,460 overall in the top 38% of ranked servers.
Settings and map
What rules does [ESP/Ñ] DEV enforce, and which settings does it use?
Nothing in the name of [ESP/Ñ] DEV states a gather rate. The cap on a group is 12 players. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on [ESP/Ñ] DEV?
[ESP/Ñ] DEV runs a game-generated procedural map: size 3,500, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Bots y eventos en todo el mapa.
Server facts
Where does [ESP/Ñ] DEV sit geographically?
Its EU tag places [ESP/Ñ] DEV in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 89.222.104.137:22619.
How well does [ESP/Ñ] DEV perform?
Server fps averaged 30 over the last 48 hours, with a low of 22. Buildings, deployables and everything else in the world added up to a maximum of 71,396 entities. Memory use peaked at 3,944 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [ESP/Ñ] DEV?
The setup on [ESP/Ñ] DEV is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [ESP/Ñ] DEV, and is it online at the moment?
Right now [ESP/Ñ] DEV is online. About 20 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 15 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to [ESP/Ñ] DEV?
Enter client.connect 89.222.104.137:22619 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.