Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 107 fresh wipes in the last three hours [RU] My Local Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

[RU] My Local Test Server

Offline [RU] My Local Test Server is not on the server list right now. The figures below are from when it was last seen, 36d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,230, the top 58% of all ranked servers.
  • The current map has been up 36d 6h, since Tuesday 22 September, 11:16 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,230ranktop 58%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on [RU] My Local Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,230 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 550 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 300 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 300 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 269 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
255 / 300

Quick answers

from the figures on this page

Wipe schedule

When does [RU] My Local Test Server wipe?

The record holds too few of [RU] My Local Test Server's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 36 days 6 hours.

Tags and filters

Which Rust Live Stats filters and lists does [RU] My Local Test Server show up in?

On Rust Live Stats, [RU] My Local Test Server is listed under EU Rust servers, live and Live Rust community servers. Under the filters Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

How should you read the tags on [RU] My Local Test Server?

These are the tags [RU] My Local Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on [RU] My Local Test Server?

[RU] My Local Test Server reads offline at the moment; the last sighting was 36 days 5 hours ago.

How does [RU] My Local Test Server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, [RU] My Local Test Server is #13,230, placing it in the top 58% of ranked servers.

Map and rules

What settings and rules does [RU] My Local Test Server run?

No gather rate appears in the name [RU] My Local Test Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for [RU] My Local Test Server?

A procedural map, generated by the game, runs on [RU] My Local Test Server.

About the server

Which region is [RU] My Local Test Server hosted in?

No region tag is published, though the name of [RU] My Local Test Server points to Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 89.250.167.218:28015 is its address.

What Rust version is [RU] My Local Test Server on?

[RU] My Local Test Server operates on Windows with Rust network protocol 2633 and build 165217. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is [RU] My Local Test Server, and is it online at the moment?

As of now, [RU] My Local Test Server is offline; the last sighting was 36 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 22 September 2026.

Connecting

What is the way to connect to [RU] My Local Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.250.167.218:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.