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70,411 players on Rust servers right now 11,811 servers online 3,728 with players on 131 fresh wipes in the last three hours Rust local - test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Rust local - test

Offline Rust local - test is not on the server list right now. The figures below are from when it was last seen, 25d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,819, the top 60% of all ranked servers.
  • The current map has been up 25d 19h, since Friday 2 October, 02:25 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,819ranktop 60%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust local - test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,819 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
618 / 700
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
41 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
78 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
323 / 400
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
146 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
138 / 225

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Rust local - test?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 2 hours after it.

On what timetable does Rust local - test wipe?

The record holds too few of Rust local - test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 25 days 19 hours.

Tags and filters

Which Rust Live Stats filters and lists does Rust local - test show up in?

The Rust Live Stats lists that include Rust local - test are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust local - test?

These are the tags Rust local - test makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Rust local - test?

Last seen 25 days 17 hours ago, Rust local - test is offline right now.

How does Rust local - test compare with other Rust servers in the rankings?

On player hours for the past seven days, Rust local - test sits at #13,819, inside the top 60% of ranked servers.

Map and rules

Which settings and rules are in force on Rust local - test?

Nothing in the name of Rust local - test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Which map is in use on Rust local - test?

A procedural map, generated by the game, runs on Rust local - test.

Server details

Where does Rust local - test sit geographically?

Nothing on Rust local - test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 89.93.135.111:28015.

What version of Rust is running on Rust local - test?

The setup on Rust local - test is Rust network protocol 2634 and build 166494 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Rust local - test, and is it online at the moment?

At the time of this update, Rust local - test is down, last seen 25 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 28 September 2026.

Getting on

How do you get onto Rust local - test?

Enter client.connect 89.93.135.111:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.