Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
65,102 players on Rust servers right now 11,696 servers online 3,491 with players on 113 fresh wipes in the last three hours typical TEST: 0 players (offline) Updated every five minutes

Live coverage · Rust server

typical TEST

Offline typical TEST is not on the server list right now. The figures below are from when it was last seen, 38d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,413.
  • The current map has been up 39d 3h, since Saturday 19 September, 07:46 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,413rankno region published
39d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on typical TEST

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,413 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
674 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
406 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 312 on average
45 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 311 on average
49 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 272 on average
173 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
101 / 125

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on typical TEST?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does typical TEST wipe, and at what times?

The record holds too few of typical TEST's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 39 days 3 hours have passed since this world was generated.

Tags and filters

Where does typical TEST appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include typical TEST are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on typical TEST carry?

gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list typical TEST publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is typical TEST at the moment?

typical TEST reads offline at the moment; the last sighting was 38 days 18 hours ago.

Where does typical TEST sit in the server rankings?

Ranked by seven-day player hours, typical TEST is #15,413, placing it in the top – of ranked servers.

Map and rules

What settings and rules does typical TEST run?

The name typical TEST carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on typical TEST?

typical TEST uses a procedural map, which the game generates.

Server details

What location is typical TEST in?

Nothing on typical TEST states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 9.244.16.170:28015 is its address.

What Rust version is typical TEST on?

The setup on typical TEST is Rust network protocol 2633 and build 164530 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is typical TEST, and is it online at the moment?

As of now, typical TEST is offline; the last sighting was 38 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 16 September 2026.

Getting on

What steps connect you to typical TEST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 9.244.16.170:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.