The count
Live coverage · Rust server
Typical TEST1
Offline Typical TEST1 is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,398.
- The current map has been up 40d 5h, since Saturday 19 September, 05:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Typical TEST1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,398 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 19 September 2026, 05:22 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Typical TEST1?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does Typical TEST1 wipe, and at what times?
Too few wipes are recorded for Typical TEST1 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 40 days 5 hours.
Lists and tags
Where does Typical TEST1 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Typical TEST1 fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Typical TEST1?
These are the tags Typical TEST1 makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Typical TEST1 at the moment?
Typical TEST1 is not online at the moment, having last been seen 40 days 4 hours ago.
What position does Typical TEST1 hold among Rust servers?
On player hours for the past seven days, Typical TEST1 sits at #15,398, inside the top – of ranked servers.
Rules and settings
What rules does Typical TEST1 enforce, and which settings does it use?
No gather rate appears in the name Typical TEST1. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Which map is in use on Typical TEST1?
A procedural map, generated by the game, runs on Typical TEST1.
About the server
Where does Typical TEST1 sit geographically?
No region is published by Typical TEST1. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 9.244.16.170:28017.
What version of Rust is running on Typical TEST1?
The setup on Typical TEST1 is Rust network protocol 2633 and build 164530 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Typical TEST1, and is it online at the moment?
At the time of this update, Typical TEST1 is down, last seen 40 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 September 2026.
Getting on
How do you get onto Typical TEST1?
Enter client.connect 9.244.16.170:28017 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.