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70,052 players on Rust servers right now 11,806 servers online 3,612 with players on 182 fresh wipes in the last three hours Local Map Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Map Test Server

Offline Local Map Test Server is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,967, the top 59% of all ranked servers.
  • The current map has been up 27d 20h, since Thursday 1 October, 16:11 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,967ranktop 59%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local Map Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,967 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
527 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
437 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
63 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
56 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
163 / 200

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Local Map Test Server?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.

When does Local Map Test Server wipe?

Local Map Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 27 days 20 hours.

Tags and categories

Which Rust Live Stats filters and lists does Local Map Test Server show up in?

These are the Rust Live Stats lists Local Map Test Server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on Local Map Test Server carry?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here: that is the tag list Local Map Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is Local Map Test Server at the moment?

Local Map Test Server is not online at the moment, having last been seen 27 days 19 hours ago.

How does Local Map Test Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Local Map Test Server sits at #13,967, inside the top 59% of ranked servers.

Settings and map

Which settings and rules are in force on Local Map Test Server?

No gather rate appears in the name Local Map Test Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Server details

Where does Local Map Test Server sit geographically?

There is no region from Local Map Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 90.191.139.248:28015.

What Rust version is Local Map Test Server on?

The setup on Local Map Test Server is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Local Map Test Server stay online, and is it up right now?

Local Map Test Server is currently offline, with its last appearance 27 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 30 September 2026.

Connecting

What is the way to connect to Local Map Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 90.191.139.248:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.