The count
Live coverage · Rust server
ReRust-DevServer - Whitelisted WIPED 25/10
Offline ReRust-DevServer - Whitelisted WIPED 25/10 is not on the server list right now. The figures below are from when it was last seen, 1h ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,350, the top 29% of all ranked servers.
- It resets its world every few hours: 6 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ReRust-DevServer - Whitelisted WIPED 25/10
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,350 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Saturday 24 October 2026, 23:32 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Saturday 24 October 2026, 21:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 02:46 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Saturday 24 October 2026, 02:25 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Saturday 24 October 2026, 02:07 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Friday 23 October 2026, 22:35 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 1 players at the peak
Sunday 18 October 2026, 14:16 UTC
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 5.3 days
- Players before
- 0
World reset
New world; 1 players at the peak
Saturday 17 October 2026, 23:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Show 3 earlier resets
World reset
New world
Monday 12 October 2026, 14:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 1 players at the peak
Monday 12 October 2026, 10:08 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.6 days
- Players before
- 0
World reset
New world; 1 players at the peak
Monday 12 October 2026, 00:09 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does ReRust-DevServer - Whitelisted WIPED 25/10 wipe?
A new world comes every few hours on ReRust-DevServer - Whitelisted WIPED 25/10, which means resets rather than wipes and no schedule to follow.
Tags and filters
Where does ReRust-DevServer - Whitelisted WIPED 25/10 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists ReRust-DevServer - Whitelisted WIPED 25/10 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the tags listed for ReRust-DevServer - Whitelisted WIPED 25/10 signify?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list ReRust-DevServer - Whitelisted WIPED 25/10 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on ReRust-DevServer - Whitelisted WIPED 25/10 right now?
ReRust-DevServer - Whitelisted WIPED 25/10 is not online at the moment, having last been seen 1 hours ago. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 04:00 UTC drew the most players, 1 on average.
How does ReRust-DevServer - Whitelisted WIPED 25/10 compare with other Rust servers in the rankings?
On player hours for the past seven days, ReRust-DevServer - Whitelisted WIPED 25/10 sits at #6,350, inside the top 29% of ranked servers.
Rules and settings
What rules does ReRust-DevServer - Whitelisted WIPED 25/10 enforce, and which settings does it use?
The name ReRust-DevServer - Whitelisted WIPED 25/10 carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for ReRust-DevServer - Whitelisted WIPED 25/10?
A procedural map of 3,350 with seed 1337, generated by the game, runs on ReRust-DevServer - Whitelisted WIPED 25/10. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server facts
Where does ReRust-DevServer - Whitelisted WIPED 25/10 sit geographically?
There is no region from ReRust-DevServer - Whitelisted WIPED 25/10. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 90.231.47.195:28015.
What is performance like on ReRust-DevServer - Whitelisted WIPED 25/10?
The average server fps was 83 over the last 48 hours; the lowest was 63. Entity count reached 61,422: buildings, deployables and the rest of the world. The highest memory usage was 2,901 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is ReRust-DevServer - Whitelisted WIPED 25/10 on?
The setup on ReRust-DevServer - Whitelisted WIPED 25/10 is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is ReRust-DevServer - Whitelisted WIPED 25/10, and is it online at the moment?
ReRust-DevServer - Whitelisted WIPED 25/10 is currently offline, with its last appearance 1 hours ago. Based on the uptime it reports, the last restart was about 1 hours ago. 127 of 168 hours were online in the last 7 full days, giving 76% uptime. On 11 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to ReRust-DevServer - Whitelisted WIPED 25/10?
Enter client.connect 90.231.47.195:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.