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86,772 players on Rust servers right now 11,856 servers online 3,806 with players on 363 fresh wipes in the last three hours Development Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Development Server

Offline Development Server is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #12,968, the top 59% of all ranked servers.
  • The current map has been up 19d 17h, since Friday 9 October, 21:42 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#12,968ranktop 59%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Development Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,968 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct11 Oct16 Oct20 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
503 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
440 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
255 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
61 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
306 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
28 / 250

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Development Server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

When does Development Server wipe?

Development Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 19 days 17 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Development Server show up in?

The Rust Live Stats lists that include Development Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for Development Server signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here, which Development Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Development Server?

Development Server is not online at the moment, having last been seen 11 days 22 hours ago.

How does Development Server compare with other Rust servers in the rankings?

Player hours over seven days put Development Server at #12,968, in the top 59% of all ranked servers.

Map and rules

Which settings and rules are in force on Development Server?

No gather rate appears in the name Development Server. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is in use on Development Server?

Development Server uses a procedural map, which the game generates.

Server details

Where does Development Server sit geographically?

No region is published by Development Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 90.47.20.251:28015.

What Rust version is Development Server on?

Rust network protocol 2634 and build 167398 on Windows is what Development Server runs. Steam updates it for you, but your game needs the same protocol to join.

Is Development Server up now, and how steady is its uptime?

As of now, Development Server is offline; the last sighting was 11 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 3 October 2026.

Connecting

What is the way to connect to Development Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 90.47.20.251:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.