The count
Live coverage · Rust server
Staging Crossjoin Test
Offline Staging Crossjoin Test is not on the server list right now. The figures below are from when it was last seen, 32d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #13,973, the top 61% of all ranked servers.
- The current map has been up 32d 10h, since Friday 25 September, 15:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Staging Crossjoin Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,973 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Staging Crossjoin Test wipe?
The record holds too few of Staging Crossjoin Test's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 32 days 10 hours.
Tags and filters
Where does Staging Crossjoin Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Staging Crossjoin Test fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Staging Crossjoin Test?
gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs165824 (Build): This server runs game build 165824; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list Staging Crossjoin Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Staging Crossjoin Test at the moment?
Last seen 32 days 10 hours ago, Staging Crossjoin Test is offline right now.
Where does Staging Crossjoin Test sit in the server rankings?
Ranked by seven-day player hours, Staging Crossjoin Test is #13,973, placing it in the top 61% of ranked servers.
Rules and settings
Which settings and rules are in force on Staging Crossjoin Test?
The name Staging Crossjoin Test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Which map is live on Staging Crossjoin Test?
A procedural map, generated by the game, runs on Staging Crossjoin Test.
About the server
Which region is Staging Crossjoin Test hosted in?
Nothing on Staging Crossjoin Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 91.1.111.20:28025.
What version of Rust is running on Staging Crossjoin Test?
Staging Crossjoin Test operates on Windows with Rust network protocol 2634 and build 165824. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Staging Crossjoin Test, and is it online at the moment?
At the time of this update, Staging Crossjoin Test is down, last seen 32 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 25 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Staging Crossjoin Test?
Enter client.connect 91.1.111.20:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.