The count
LiveLive coverage · Rust server
LionForge Vanilla #1
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #8,080, the top 36% of all ranked servers.
- The current map has been up 5d 21h, since Thursday 22 October, 15:07 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 6h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LionForge Vanilla #1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,080 today
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 6h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 15:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 15:07 UTC
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 07:27 UTC
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 13.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 23:21 UTC
- Peak
- 2
- Crowd
- halved by day 5
- Lasted
- 14.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 12 September 2026, 11:57 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 5.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at LionForge Vanilla #1?
At their busiest, its recent wipes averaged 1 players. 44 hours after the latest wipe, the crowd reached its peak. In 25% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 4 when it did not hold.
How often does LionForge Vanilla #1 wipe, and at what times?
Once a month is all LionForge Vanilla #1 wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 5 days 21 hours. The tags carry a monthly wipe schedule.
Tags and filters
Where does LionForge Vanilla #1 appear in Rust Live Stats lists and filters?
On Rust Live Stats, LionForge Vanilla #1 is listed under Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week it appears on the server list.
How should you read the tags on LionForge Vanilla #1?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which LionForge Vanilla #1 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is LionForge Vanilla #1 at the moment?
LionForge Vanilla #1 is carrying 0 players at the moment, with 50 slots in total. Averaged across seven days, 0 players; the peak was 2.
How does LionForge Vanilla #1 compare with other Rust servers in the rankings?
On player hours for the past seven days, LionForge Vanilla #1 sits at #8,080, inside the top 36% of ranked servers.
Rules and settings
What rules does LionForge Vanilla #1 enforce, and which settings does it use?
Nothing in the name of LionForge Vanilla #1 states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is in use on LionForge Vanilla #1?
A procedural map of 3,500 with seed 426701561, generated by the game, runs on LionForge Vanilla #1. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is LionForge Vanilla #1 hosted in?
No region is published by LionForge Vanilla #1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 91.122.45.39:28015 is its address.
Is performance on LionForge Vanilla #1 steady?
Server fps averaged 171 over the last 48 hours, with a low of 123. Buildings, deployables and everything else in the world added up to a maximum of 65,847 entities. Memory use peaked at 4,371 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is LionForge Vanilla #1 on?
LionForge Vanilla #1 operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is LionForge Vanilla #1, and is it online at the moment?
At the time of this update, LionForge Vanilla #1 is live. About 5 days 16 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to LionForge Vanilla #1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.122.45.39:28015. You can find its website at https://rust.lionforge.dev/en/.
