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63,914 players on Rust servers right now 11,774 servers online 3,541 with players on 132 fresh wipes in the last three hours testserver: 1 players (offline) Updated every five minutes

Live coverage · Rust server

testserver

Offline testserver is not on the server list right now. The figures below are from when it was last seen, 12d ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 0 players.
  • It ranks #12,842, the top 59% of all ranked servers.
  • The current map has been up 12d 3h, since Thursday 15 October, 19:03 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
07-day averagepeak –
#12,842ranktop 59%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on testserver

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,842 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
577 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
32 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
73 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
290 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
114 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
120 / 150

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on testserver?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.

How often does testserver wipe, and at what times?

The record holds too few of testserver's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 12 days 3 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does testserver show up in?

These are the Rust Live Stats lists testserver fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on testserver?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code, which testserver publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on testserver?

testserver is not online at the moment, having last been seen 12 days 3 hours ago.

What position does testserver hold among Rust servers?

Ranked by seven-day player hours, testserver is #12,842, placing it in the top 59% of ranked servers.

Map and rules

Which settings and rules are in force on testserver?

No gather rate appears in the name testserver. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for testserver?

A procedural map, generated by the game, runs on testserver.

Server facts

Where does testserver sit geographically?

No region is published by testserver. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 91.198.101.82:28015 is its address.

What version of Rust is running on testserver?

The setup on testserver is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does testserver stay online, and is it up right now?

As of now, testserver is offline; the last sighting was 12 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 15 October 2026.

Getting on

How do you get onto testserver?

Enter client.connect 91.198.101.82:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.