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49,472 players on Rust servers right now 11,703 servers online 2,998 with players on 104 fresh wipes in the last three hours WhyNotRust: 0 players on now Updated every five minutes

LiveLive coverage · NA · us5

WhyNotRust

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,107, the top 23% of all ranked servers, and #860 in NA.
  • The current map has been up 26d 9h, since Saturday 3 October, 16:40 UTC.
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vanilla

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 2
#5,107ranktop 23% · #860 in NA
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on WhyNotRust

Players

AveragePeak
00.250.50.75103:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,107 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 236 on average
710 / 725
Rustoria.co - US Main
NA · groups of 16+ · weekly · 227 on average
735 / 775
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 212 on average
113 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 164 on average
76 / 200
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
11 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 137 on average
377 / 425

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on WhyNotRust?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 29 hours in.

When does WhyNotRust wipe?

The record holds too few of WhyNotRust's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 26 days 9 hours.

Tags and filters

Which Rust Live Stats filters and lists does WhyNotRust show up in?

On Rust Live Stats, WhyNotRust is listed under Live Rust community servers, North America Rust servers, live and Vanilla Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the tags listed for WhyNotRust signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; NA (North America): The server browser places this server under North America, which WhyNotRust publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on WhyNotRust?

0 of WhyNotRust's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 2. Between now and 48 hours back, 23:00 UTC drew the most players, 1 on average.

Where does WhyNotRust sit in the server rankings?

Seven-day player hours place WhyNotRust at #5,107 overall, in the top 23% of ranked servers and #860 in North America.

Map and rules

What rules does WhyNotRust enforce, and which settings does it use?

The name WhyNotRust carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Which map is live on WhyNotRust?

WhyNotRust runs a game-generated procedural map: size 4,000, seed 1361231414. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is WhyNotRust hosted in?

With its NA tag WhyNotRust lists itself in North America; its region code is us5. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 91.229.114.120:28015.

How well does WhyNotRust perform?

It never went below 51 server fps in the last 48 hours, averaging 94. Buildings, deployables and everything else in the world added up to a maximum of 91,862 entities. Up to 2,777 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on WhyNotRust?

The setup on WhyNotRust is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is WhyNotRust, and is it online at the moment?

WhyNotRust is up and running at this moment. The uptime it reports puts the last restart at about 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to WhyNotRust?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.120:28015.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rus5
Region code us5 is the region code this server carries.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.