The count
LiveLive coverage · NA · us5
[US] Mello Rust | Vanilla Bi-weekly
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #7,847, the top 35% of all ranked servers, and #1153 in NA.
- The current map has been up 1d 6h, since Wednesday 28 October, 05:05 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 7h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Mello Rust | Vanilla Bi-weekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,847 today
Rank
daily · 1 is bestTop 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 7h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 12d 17hWed 11 Nov, 05:05 UTC
- 26d 17hWed 25 Nov, 05:05 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
- 40d 17hWed 9 Dec, 05:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 05:05 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 00:07 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.2 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Thursday 8 October 2026, 00:07 UTC
- Peak
- 2
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 18:35 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 06:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 24 September 2026, 00:07 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 8.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [US] Mello Rust | Vanilla Bi-weekly?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.
How often does [US] Mello Rust | Vanilla Bi-weekly wipe, and at what times?
With too few of [US] Mello Rust | Vanilla Bi-weekly's wipes recorded to confirm the schedule, the tag is used for the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 30 hours. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Which Rust Live Stats filters and lists does [US] Mello Rust | Vanilla Bi-weekly show up in?
These are the Rust Live Stats lists [US] Mello Rust | Vanilla Bi-weekly fits: Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days it appears on the server list.
What do the tags listed for [US] Mello Rust | Vanilla Bi-weekly signify?
These are the tags [US] Mello Rust | Vanilla Bi-weekly makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus5 (Region code): us5 is the region code this server carries; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it sits under North America; sc1 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on [US] Mello Rust | Vanilla Bi-weekly right now?
0 of [US] Mello Rust | Vanilla Bi-weekly's 50 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 22:00 UTC drew the most players, 1 on average.
Where does [US] Mello Rust | Vanilla Bi-weekly sit in the server rankings?
North America places [US] Mello Rust | Vanilla Bi-weekly at #1,153; overall it is #7,847, inside the top 35% of ranked servers, by seven-day player hours.
Settings and map
Which settings and rules are in force on [US] Mello Rust | Vanilla Bi-weekly?
Nothing in the name of [US] Mello Rust | Vanilla Bi-weekly states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on [US] Mello Rust | Vanilla Bi-weekly?
A procedural map of 3,500 with seed 1730058098, generated by the game, runs on [US] Mello Rust | Vanilla Bi-weekly. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is [US] Mello Rust | Vanilla Bi-weekly in?
North America is where [US] Mello Rust | Vanilla Bi-weekly lists itself, under NA, with us5 as its region code. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 91.229.114.140:28015.
What is performance like on [US] Mello Rust | Vanilla Bi-weekly?
Server fps averaged 59 over the last 48 hours, with a low of 20. Buildings, deployables and everything else in the world added up to a maximum of 88,631 entities. The highest memory usage was 2,900 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [US] Mello Rust | Vanilla Bi-weekly on?
The setup on [US] Mello Rust | Vanilla Bi-weekly is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is [US] Mello Rust | Vanilla Bi-weekly up now, and how steady is its uptime?
[US] Mello Rust | Vanilla Bi-weekly is up and running at this moment. The uptime it reports puts the last restart at about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to [US] Mello Rust | Vanilla Bi-weekly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.140:28015.