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32,606 players on Rust servers right now 11,647 servers online 2,787 with players on 74 fresh wipes in the last three hours ALLIANT GAMES - DEVELOPMENT: 0 players on now Updated every five minutes

LiveLive coverage · NA · us5

ALLIANT GAMES - DEVELOPMENT

Key points

  • 0 of 1 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #8,926, the top 40% of all ranked servers, and #1222 in NA.
  • The current map has been up 8d 5h, since Tuesday 20 October, 22:53 UTC.
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vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak 2
#8,926ranktop 40% · #1222 in NA
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on ALLIANT GAMES - DEVELOPMENT

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,926 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
19.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
13.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
42 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
35 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
13 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
0 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
12 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
8 / 90

Quick answers

from the figures on this page

Wiping

What happens on wipe day at ALLIANT GAMES - DEVELOPMENT?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 45 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

When does ALLIANT GAMES - DEVELOPMENT wipe?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 8 days 5 hours.

Lists and tags

Who operates ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT and 1 other tracked server both publish a alliant.gg hostname, which points to one operator.

Which Rust Live Stats filters and lists does ALLIANT GAMES - DEVELOPMENT show up in?

On Rust Live Stats, ALLIANT GAMES - DEVELOPMENT is listed under Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What meaning do the tags on ALLIANT GAMES - DEVELOPMENT carry?

These are the tags ALLIANT GAMES - DEVELOPMENT makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on ALLIANT GAMES - DEVELOPMENT?

0 of ALLIANT GAMES - DEVELOPMENT's 1 slots are filled right now. Peak over the past week: 2. Average: 0 players.

How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the rankings?

Seven-day player hours place ALLIANT GAMES - DEVELOPMENT at #8,926 overall, in the top 40% of ranked servers and #1,222 in North America.

Rules and settings

What rules does ALLIANT GAMES - DEVELOPMENT enforce, and which settings does it use?

No gather rate appears in the name ALLIANT GAMES - DEVELOPMENT. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for ALLIANT GAMES - DEVELOPMENT?

A procedural map of 4,096 with seed 1337, generated by the game, runs on ALLIANT GAMES - DEVELOPMENT. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

Where does ALLIANT GAMES - DEVELOPMENT sit geographically?

The NA tag puts ALLIANT GAMES - DEVELOPMENT in North America, and us5 is its region code. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 91.229.114.221:28004.

Is performance on ALLIANT GAMES - DEVELOPMENT steady?

It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 88,615 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,865 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on ALLIANT GAMES - DEVELOPMENT?

Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ALLIANT GAMES - DEVELOPMENT stay online, and is it up right now?

At the time of this update, ALLIANT GAMES - DEVELOPMENT is live. About 12 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

How do you get onto ALLIANT GAMES - DEVELOPMENT?

Enter client.connect 91.229.114.221:28004 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$rus5
Region code us5 is the region code this server carries.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.