The count
LiveLive coverage · NA · us5
ALLIANT GAMES - DEVELOPMENT
Key points
- 0 of 1 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #8,926, the top 40% of all ranked servers, and #1222 in NA.
- The current map has been up 8d 5h, since Tuesday 20 October, 22:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ALLIANT GAMES - DEVELOPMENT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,926 today
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Tuesday 20 October 2026, 22:53 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 21:00 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 19.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 22:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 02:00 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at ALLIANT GAMES - DEVELOPMENT?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 45 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
When does ALLIANT GAMES - DEVELOPMENT wipe?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 8 days 5 hours.
Lists and tags
Who operates ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT and 1 other tracked server both publish a alliant.gg hostname, which points to one operator.
Which Rust Live Stats filters and lists does ALLIANT GAMES - DEVELOPMENT show up in?
On Rust Live Stats, ALLIANT GAMES - DEVELOPMENT is listed under Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on ALLIANT GAMES - DEVELOPMENT carry?
These are the tags ALLIANT GAMES - DEVELOPMENT makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on ALLIANT GAMES - DEVELOPMENT?
0 of ALLIANT GAMES - DEVELOPMENT's 1 slots are filled right now. Peak over the past week: 2. Average: 0 players.
How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the rankings?
Seven-day player hours place ALLIANT GAMES - DEVELOPMENT at #8,926 overall, in the top 40% of ranked servers and #1,222 in North America.
Rules and settings
What rules does ALLIANT GAMES - DEVELOPMENT enforce, and which settings does it use?
No gather rate appears in the name ALLIANT GAMES - DEVELOPMENT. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for ALLIANT GAMES - DEVELOPMENT?
A procedural map of 4,096 with seed 1337, generated by the game, runs on ALLIANT GAMES - DEVELOPMENT. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
Where does ALLIANT GAMES - DEVELOPMENT sit geographically?
The NA tag puts ALLIANT GAMES - DEVELOPMENT in North America, and us5 is its region code. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 91.229.114.221:28004.
Is performance on ALLIANT GAMES - DEVELOPMENT steady?
It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 88,615 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,865 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on ALLIANT GAMES - DEVELOPMENT?
Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does ALLIANT GAMES - DEVELOPMENT stay online, and is it up right now?
At the time of this update, ALLIANT GAMES - DEVELOPMENT is live. About 12 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/alliant.
