The count
LiveLive coverage · NA · us5
RedMoon (In Development)
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,610, the top 34% of all ranked servers, and #1129 in NA.
- The current map has been up 10d 6h, since Monday 19 October, 03:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RedMoon (In Development)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,610 today
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Monday 19 October 2026, 02:02 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 18 October 2026, 04:53 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 17 October 2026, 15:47 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at RedMoon (In Development)?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does RedMoon (In Development) wipe, and at what times?
Wipes on RedMoon (In Development) come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 10 days 6 hours.
Tags and categories
Which Rust Live Stats filters and lists does RedMoon (In Development) show up in?
The Rust Live Stats lists that include RedMoon (In Development) are Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RedMoon (In Development)?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus5 (Region code): The region code reads us5; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): The server browser places this server under North America, which RedMoon (In Development) publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is RedMoon (In Development) at the moment?
0 of RedMoon (In Development)'s 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 2.
How does RedMoon (In Development) compare with other Rust servers in the rankings?
RedMoon (In Development) is #1,129 in North America on the past week's player hours, and #7,610 overall in the top 34% of ranked servers.
Settings and map
What settings and rules does RedMoon (In Development) run?
No gather rate appears in the name RedMoon (In Development). The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RedMoon (In Development)?
A procedural map of 4,000 with seed 1337, generated by the game, runs on RedMoon (In Development). RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server details
Which region is RedMoon (In Development) hosted in?
The NA tag puts RedMoon (In Development) in North America, and us5 is its region code. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 91.229.114.221:28023.
What is performance like on RedMoon (In Development)?
It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 98,455 entities, covering buildings, deployables and all other objects. The highest memory usage was 2,599 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is RedMoon (In Development) on?
Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is RedMoon (In Development), and is it online at the moment?
RedMoon (In Development) is up and running at this moment. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 17 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to RedMoon (In Development)?
Enter client.connect 91.229.114.221:28023 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
