The count
LiveLive coverage · NA · us5
Project Paradox Test Server
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,348, the top 69% of all ranked servers, and #1525 in NA.
- The current map has been up 9d 7h, since Monday 19 October, 13:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Project Paradox Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,348 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 19 October 2026, 13:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 13:52 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 18 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 20:56 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 14:51 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 20 September 2026, 22:43 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 18 September 2026, 00:34 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Project Paradox Test Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
When does Project Paradox Test Server wipe?
No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 9 days 7 hours.
Tags and filters
Which Rust Live Stats filters and lists does Project Paradox Test Server show up in?
On Rust Live Stats, Project Paradox Test Server is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on Project Paradox Test Server carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): The region code reads us5; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): The server browser places this server under North America, which Project Paradox Test Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on Project Paradox Test Server?
0 of Project Paradox Test Server's 20 slots are filled right now. Averaged over seven days: 0 players.
Where does Project Paradox Test Server sit in the server rankings?
Project Paradox Test Server is #1,525 in North America on the past week's player hours, and #15,348 overall in the top 69% of ranked servers.
Settings and map
What settings and rules does Project Paradox Test Server run?
The name Project Paradox Test Server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Project Paradox Test Server?
Size 4,000, seed 1337: that is the procedural map the game generates for Project Paradox Test Server. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server details
Which region is Project Paradox Test Server hosted in?
North America is where Project Paradox Test Server lists itself, under NA, with us5 as its region code. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 91.229.114.24:28047.
Is performance on Project Paradox Test Server steady?
Server fps averaged 48 over the last 48 hours, with a low of 48. It supported up to 112,944 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,413 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Project Paradox Test Server on?
Project Paradox Test Server operates on Linux with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
Is Project Paradox Test Server up now, and how steady is its uptime?
Project Paradox Test Server is up and running at this moment. About 9 days 2 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to Project Paradox Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.24:28047.