The count
LiveLive coverage · NA
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 5.
- It ranks #3,329, the top 15% of all ranked servers, and #550 in NA.
- The current map has been up 5d 22h, since Thursday 22 October, 19:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,329 today
Rank
daily · 1 is bestTop 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Thursday 22 October 2026, 19:05 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 18 October 2026, 03:24 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.7 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Monday 5 October 2026, 01:29 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 13.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 2 hours in. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
How often does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and at what times?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 5 days 22 hours have passed since this world was generated.
Tags and categories
Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies are 2x Rust servers live now, Modded Rust servers live now, Rust zombie servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x it appears on the server list.
What do the tags listed for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies signify?
These are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies right now?
Live now: 0 players on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, out of 100 slots. The seven-day average is 1 players, with a peak of 5. Between now and 48 hours back, 05:00 UTC drew the most players, 2 on average.
What position does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold among Rust servers?
North America places TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at #550; overall it is #3,329, inside the top 15% of ranked servers, by seven-day player hours.
Rules and settings
Which settings and rules are in force on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The name says it: gathering runs at 2x on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs a game-generated procedural map: size 3,000, seed 987654. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Which region is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hosted in?
Its NA tag places TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 91.229.114.2:28027 is its address.
Is performance on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies steady?
The average server fps was 249 over the last 48 hours; the lowest was 18. Buildings, deployables and everything else in the world added up to a maximum of 50,797 entities. Up to 2,404 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?
Rust network protocol 2635 and build 168909 on Linux is what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies stay online, and is it up right now?
At the time of this update, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is live. About 8 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 5 October 2026.
How to join
What is the way to connect to TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.2:28027. You can find its website at https://thelastofrust.com.