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44,070 players on Rust servers right now 11,698 servers online 3,087 with players on 100 fresh wipes in the last three hours Development Server: 0 players on now Updated every five minutes

LiveLive coverage · NA · us5

Development Server

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,894, the top 62% of all ranked servers, and #1433 in NA.
  • The current map has been up 2d 8h, since Monday 26 October, 17:02 UTC.
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vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 1
#13,894ranktop 62% · #1433 in NA
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Development Server

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,894 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
4.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
8.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
2.1 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
8.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
49 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
43 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
27 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
7 / 90

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Development Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.

When does Development Server wipe?

Wipes on Development Server come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 8 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Development Server show up in?

The Rust Live Stats lists that include Development Server are Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on Development Server carry?

gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): In the server browser it sits under North America: that is the tag list Development Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is Development Server at the moment?

Development Server is carrying 0 players at the moment, with 5 slots in total. Peak over the past week: 1. Average: 0 players.

How does Development Server compare with other Rust servers in the rankings?

North America places Development Server at #1,433; overall it is #13,894, inside the top 62% of ranked servers, by seven-day player hours.

Rules and settings

What rules does Development Server enforce, and which settings does it use?

No gather rate appears in the name Development Server. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Which map is live on Development Server?

Size 2,600, seed 1337: that is the procedural map the game generates for Development Server. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.

Server details

What location is Development Server in?

The NA tag puts Development Server in North America, and us5 is its region code. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 91.229.114.45:28075 is its address.

Is performance on Development Server steady?

It never went below 60 server fps in the last 48 hours, averaging 60. It supported up to 36,638 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,019 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Development Server on?

The setup on Development Server is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is Development Server up now, and how steady is its uptime?

At the time of this update, Development Server is live. About 2 days 6 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What is the way to connect to Development Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.45:28075.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.