The count
LiveLive coverage · NA · us5
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
Key points
- 1 of 100 players are on now, 1% full.
- Over the last seven days it averages 2 players, with a peak of 8.
- It ranks #2,003, the top 9% of all ranked servers, and #310 in NA.
- The current map has been up 13d 6h, since Thursday 15 October, 18:03 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 18:03 UTC, in 17h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,003 today
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 17h
from its schedule tag
Next wipe Thursday 29 October, 18:03 UTC, in 17h. Its biweekly schedule tag · low confidence
Coming wipes
- 17hThu 29 Oct, 18:03 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 18:03 UTC
- 28d 17hThu 26 Nov, 18:03 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
newest firstThe current map
Wipe peaks at 7 players
Thursday 15 October 2026, 18:03 UTC
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 5 players
Friday 9 October 2026, 10:40 UTC
- Peak
- 5
- Crowd
- held half
- Lasted
- 6.3 days
- Players before
- 1
Force wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 18:23 UTC FW
- Peak
- 4
- Crowd
- held half
- Lasted
- 7.7 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 20:37 UTC
- Peak
- 5
- Crowd
- halved by day 7
- Lasted
- 13.9 days
- Players before
- 2
Wipe
Wipe peaks at 4 players
Wednesday 16 September 2026, 22:05 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
The average peak across its recent wipes is 5 players. Peak population on the latest wipe came 43 hours after it. Half the peak was held until the next wipe in 67% of its recent wipes. On those occasions it fell below half by day 7.
On what timetable does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP wipe?
The prediction for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP follows its tag, since the record holds too few wipes to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:03 UTC. This world dates from 13 days 6 hours. A two-weekly wipe schedule appears in its tags.
Lists and tags
Where does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP are 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
What do the tags listed for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP signify?
These are the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): The region code reads us5; ^b (Biweekly): The cycle is two weeks per wipe; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
Live now: 1 players on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, out of 100 slots. The seven-day average is 2 players, with a peak of 8. The busiest hour in the past 48 was 19:00 UTC, averaging 3 players.
How does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP compare with other Rust servers in the rankings?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is #310 in North America on the past week's player hours, and #2,003 overall in the top 9% of ranked servers.
Rules and settings
What rules does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP enforce, and which settings does it use?
Read the name for the rate: 2x gathering on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
Size 4,250, seed 1337: that is the procedural map the game generates for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server details
Which region is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP hosted in?
North America is where (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP lists itself, under NA, with us5 as its region code. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 91.229.114.45:28135.
Is performance on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP steady?
The average server fps was 52 over the last 48 hours; the lowest was 1. It supported up to 86,192 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,214 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP on?
The setup on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP stay online, and is it up right now?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is up and running at this moment. Based on the uptime it reports, the last restart was about 17 hours ago. It was online for 144 of 168 hours in the last 7 full days, or 86% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.229.114.45:28135. You can find its website at https://discord.com/invite/4K9Y7EWrba.
