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83,965 players on Rust servers right now 11,810 servers online 3,630 with players on 336 fresh wipes in the last three hours JRs: 0 players on now Updated every five minutes

LiveLive coverage · NA · us5

JRs

Key points

  • 0 of 25 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #5,580, the top 25% of all ranked servers, and #932 in NA.
  • The current map has been up 6d 20h, since Friday 23 October, 01:56 UTC.
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vanilla

Live coverage

newest first · every post is a reading of this server

Now: 0 of 25 players

0/ 25players now 0% full
07-day averagepeak 1
#5,580ranktop 25% · #932 in NA
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on JRs

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,580 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
20.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 244 on average
720 / 750
Rustoria.co - US Main
NA · groups of 16+ · weekly · 230 on average
784 / 800
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 209 on average
134 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 162 on average
98 / 200
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
11 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 144 on average
402 / 400

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on JRs?

Recent wipes on this server averaged a peak of 0 players at their busiest. 1 hours after the latest wipe, the crowd reached its peak.

When does JRs wipe?

JRs's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 20 hours have passed since this world was generated.

Lists and tags

Where does JRs appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include JRs are Live Rust community servers, North America Rust servers, live and Vanilla Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on JRs carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp25 (Max players): Slots: 25; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; NA (North America): The server browser places this server under North America, which JRs publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is JRs at the moment?

0 of JRs's 25 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. The busiest hour in the past 48 was 11:00 UTC, averaging 1 players.

Where does JRs sit in the server rankings?

JRs is #932 in North America on the past week's player hours, and #5,580 overall in the top 25% of ranked servers.

Rules and settings

Which settings and rules are in force on JRs?

The name JRs carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is in use on JRs?

Size 4,500, seed 722508191: that is the procedural map the game generates for JRs. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is JRs in?

North America is where JRs lists itself, under NA, with us5 as its region code. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 91.229.114.90:28120.

Is performance on JRs steady?

It never went below 32 server fps in the last 48 hours, averaging 57. Buildings, deployables and everything else in the world added up to a maximum of 125,218 entities. Memory use peaked at 3,519 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on JRs?

Rust network protocol 2635 and build 168909 on Linux is what JRs runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is JRs up now, and how steady is its uptime?

Right now JRs is online. The uptime it reports puts the last restart at about 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to JRs?

Enter client.connect 91.229.114.90:28120 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp25
Max players Slots: 25.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rus5
Region code us5 is the region code this server carries.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.