The count
LiveLive coverage · Rust server
[US] Krizalium Test
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,426, the top 69% of all ranked servers.
- The current map has been up 16d 13h, since Monday 12 October, 04:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Krizalium Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,426 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does [US] Krizalium Test wipe?
The record holds too few of [US] Krizalium Test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 13 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does [US] Krizalium Test show up in?
On Rust Live Stats, [US] Krizalium Test is listed under Live Rust community servers and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on [US] Krizalium Test carry?
These are the tags [US] Krizalium Test makes public: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on [US] Krizalium Test right now?
[US] Krizalium Test is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.
Where does [US] Krizalium Test sit in the server rankings?
Player hours over seven days put [US] Krizalium Test at #15,426, in the top 69% of all ranked servers.
Settings and map
What rules does [US] Krizalium Test enforce, and which settings does it use?
Nothing in the name of [US] Krizalium Test states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [US] Krizalium Test?
[US] Krizalium Test runs a game-generated procedural map: size 3,000, seed 612351. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is [US] Krizalium Test hosted in?
No region tag is published, though the name of [US] Krizalium Test points to North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 92.118.19.86:28015.
How well does [US] Krizalium Test perform?
The average server fps was 60 over the last 48 hours; the lowest was 60. Buildings, deployables and everything else in the world added up to a maximum of 45,341 entities. The highest memory usage was 4,438 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [US] Krizalium Test on?
The setup on [US] Krizalium Test is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] Krizalium Test stay online, and is it up right now?
Right now [US] Krizalium Test is online. The uptime it reports puts the last restart at about 16 days 11 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [US] Krizalium Test?
Enter client.connect 92.118.19.86:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://low.ms/game-servers/rust-server-hosting.