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47,233 players on Rust servers right now 11,652 servers online 3,140 with players on 109 fresh wipes in the last three hours Test local: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Test local

Offline Test local is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #9,134, the top 41% of all ranked servers.
  • The current map has been up 3d 20h, since Sunday 25 October, 12:42 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#9,134ranktop 41%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test local

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,134 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
341 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
281 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
40 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
122 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Test local?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

How often does Test local wipe, and at what times?

The record holds too few of Test local's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 3 days 20 hours.

Lists and tags

Where does Test local appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Test local are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

How should you read the tags on Test local?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which Test local publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Test local right now?

Test local is not online at the moment, having last been seen 3 days 14 hours ago. Peak over the past week: 1. Average: 1 players.

What position does Test local hold among Rust servers?

On player hours for the past seven days, Test local sits at #9,134, inside the top 41% of ranked servers.

Map and rules

What settings and rules does Test local run?

The name Test local carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is live on Test local?

Test local uses a procedural map, which the game generates.

About the server

Where does Test local sit geographically?

No region is published by Test local. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 92.148.171.109:28015.

What version of Rust is running on Test local?

The setup on Test local is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Test local, and is it online at the moment?

Test local is currently offline, with its last appearance 3 days 14 hours ago. It was online for 0 of 72 hours in the last 3 full days, or 0% of the time. The first sighting by Rust Live Stats was on 25 October 2026.

Getting on

How do you get onto Test local?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 92.148.171.109:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.