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53,199 players on Rust servers right now 11,735 servers online 3,345 with players on 133 fresh wipes in the last three hours Experiment: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Experiment

Offline Experiment is not on the server list right now. The figures below are from when it was last seen, 18d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,824, the top 67% of all ranked servers.
  • The current map has been up 18d 3h, since Saturday 10 October, 20:20 UTC.
Join
quad softcore

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,824ranktop 67%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Experiment

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,824 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 67% of all ranked servers, and #602 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
7.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
4.8 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1
quad · monthly · 67 on average
9 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 60 on average
86 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 34 on average
15 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 11 on average
17 / 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩
EA · quad · weekly · 9 on average
10 / 200
[红果十倍]10.29日|新档|开荒|激战|爽玩
EA · quad · weekly · 8 on average
10 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Experiment?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.

On what timetable does Experiment wipe?

No next wipe can be predicted for Experiment, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 18 days 3 hours.

Tags and categories

Which Rust Live Stats filters and lists does Experiment show up in?

The Rust Live Stats lists that include Experiment are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad it appears on the server list.

How should you read the tags on Experiment?

These are the tags Experiment makes public: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Each team holds 4 at most; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Experiment at the moment?

Experiment is not online at the moment, having last been seen 18 days 3 hours ago.

What position does Experiment hold among Rust servers?

On player hours for the past seven days, Experiment sits at #14,824, inside the top 67% of ranked servers. Within the quad group, its position is #602.

Rules and settings

Which settings and rules are in force on Experiment?

Nothing in the name of Experiment states a gather rate. quad sets the cap: 4 players per group. softcore is the mode, with The easier Facepunch mode, where you keep some loot. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on Experiment?

The map on Experiment is procedural, made by the game itself.

Server facts

What location is Experiment in?

No region is published by Experiment. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 92.209.233.160:28015.

What Rust version is Experiment on?

The setup on Experiment is Rust network protocol 2634 and build 166652 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Experiment up now, and how steady is its uptime?

Experiment is currently offline, with its last appearance 18 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 19 September 2026.

How to join

What is the way to connect to Experiment?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 92.209.233.160:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players Slots: 10.
ts4
Group limit Each team holds 4 at most.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.