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76,905 players on Rust servers right now 11,770 servers online 3,727 with players on 141 fresh wipes in the last three hours Parachute Test - Launch Site: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Parachute Test - Launch Site

Offline Parachute Test - Launch Site is not on the server list right now. The figures below are from when it was last seen, 28d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,792, the top 66% of all ranked servers.
  • The current map has been up 29d 22h, since Monday 28 September, 15:27 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#15,792ranktop 66%
29d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Parachute Test - Launch Site

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,792 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
653 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
448 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
37 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
49 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
214 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
135 / 175

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Parachute Test - Launch Site wipe?

Parachute Test - Launch Site's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 29 days 22 hours.

Tags and filters

Which Rust Live Stats filters and lists does Parachute Test - Launch Site show up in?

These are the Rust Live Stats lists Parachute Test - Launch Site fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for Parachute Test - Launch Site signify?

gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list Parachute Test - Launch Site publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Parachute Test - Launch Site?

Parachute Test - Launch Site is not online at the moment, having last been seen 28 days 14 hours ago.

Where does Parachute Test - Launch Site sit in the server rankings?

Player hours over seven days put Parachute Test - Launch Site at #15,792, in the top 66% of all ranked servers.

Map and rules

Which settings and rules are in force on Parachute Test - Launch Site?

The name Parachute Test - Launch Site carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Parachute Test - Launch Site?

Parachute Test - Launch Site uses a procedural map, which the game generates.

Server details

What location is Parachute Test - Launch Site in?

No region is published by Parachute Test - Launch Site. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 92.237.133.78:28015.

What Rust version is Parachute Test - Launch Site on?

The setup on Parachute Test - Launch Site is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Parachute Test - Launch Site stay online, and is it up right now?

Parachute Test - Launch Site is currently offline, with its last appearance 28 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 28 September 2026.

Getting on

What steps connect you to Parachute Test - Launch Site?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 92.237.133.78:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.