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70,703 players on Rust servers right now 11,802 servers online 3,677 with players on 121 fresh wipes in the last three hours MapTests: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MapTests

Offline MapTests is not on the server list right now. The figures below are from when it was last seen, 35d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,769, the top 65% of all ranked servers.
  • The current map has been up 36d 7h, since Tuesday 22 September, 13:47 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#14,769ranktop 65%
36d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on MapTests

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,769 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
510 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
340 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
39 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
109 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
125 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on MapTests?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does MapTests wipe?

Too few wipes are recorded for MapTests to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 36 days 7 hours.

Lists and tags

Where does MapTests appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include MapTests are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for MapTests signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which MapTests publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on MapTests?

MapTests reads offline at the moment; the last sighting was 35 days 12 hours ago.

Where does MapTests sit in the server rankings?

Player hours over seven days put MapTests at #14,769, in the top 65% of all ranked servers.

Settings and map

What settings and rules does MapTests run?

Nothing in the name of MapTests states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Server facts

What location is MapTests in?

There is no region from MapTests. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 93.148.110.72:28015.

What Rust version is MapTests on?

The setup on MapTests is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does MapTests stay online, and is it up right now?

At the time of this update, MapTests is down, last seen 35 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 18 September 2026.

Connecting

What steps connect you to MapTests?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 93.148.110.72:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.