The count
Live coverage · Rust server
RustVisualLab LOCAL
Offline RustVisualLab LOCAL is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #11,130, the top 50% of all ranked servers.
- The current map has been up 1d 15h, since Tuesday 27 October, 10:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustVisualLab LOCAL
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,130 today
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 10:57 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 26 October 2026, 19:47 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustVisualLab LOCAL?
The average peak across its recent wipes is 1 players. 16 hours after the latest wipe, the crowd reached its peak.
On what timetable does RustVisualLab LOCAL wipe?
Too few wipes are recorded for RustVisualLab LOCAL to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 39 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does RustVisualLab LOCAL show up in?
On Rust Live Stats, RustVisualLab LOCAL is listed under Live Rust community servers and Rust PvE servers, live now. Under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on RustVisualLab LOCAL carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other, which RustVisualLab LOCAL publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on RustVisualLab LOCAL right now?
RustVisualLab LOCAL is not online at the moment, having last been seen 37 hours ago. Averaged across seven days, 1 players; the peak was 1. Between now and 48 hours back, 13:00 UTC drew the most players, 1 on average.
What position does RustVisualLab LOCAL hold among Rust servers?
Ranked by seven-day player hours, RustVisualLab LOCAL is #11,130, placing it in the top 50% of ranked servers.
Map and rules
Which settings and rules are in force on RustVisualLab LOCAL?
Nothing in the name of RustVisualLab LOCAL states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Community is its browser category. VAC is off: Valve's anti-cheat.
Can you tell me the map for RustVisualLab LOCAL?
RustVisualLab LOCAL uses a procedural map, which the game generates.
About the server
Which region is RustVisualLab LOCAL hosted in?
Nothing on RustVisualLab LOCAL states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 93.170.160.47:28025.
What version of Rust is running on RustVisualLab LOCAL?
The setup on RustVisualLab LOCAL is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RustVisualLab LOCAL, and is it online at the moment?
RustVisualLab LOCAL is currently offline, with its last appearance 37 hours ago. 3 of 48 hours were online in the last 2 full days, giving 6% uptime. On 26 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to RustVisualLab LOCAL?
Enter client.connect 93.170.160.47:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.