Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
38,680 players on Rust servers right now 11,699 servers online 2,939 with players on 94 fresh wipes in the last three hours RustVisualLab LOCAL: 1 players (offline) Updated every five minutes

Live coverage · Rust server

RustVisualLab LOCAL

Offline RustVisualLab LOCAL is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #11,130, the top 50% of all ranked servers.
  • The current map has been up 1d 15h, since Tuesday 27 October, 10:57 UTC.
Join
pve

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 1
#11,130ranktop 50%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustVisualLab LOCAL

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,130 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
85 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
11 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
41 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
12 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 21 on average
27 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
2 / 100

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustVisualLab LOCAL?

The average peak across its recent wipes is 1 players. 16 hours after the latest wipe, the crowd reached its peak.

On what timetable does RustVisualLab LOCAL wipe?

Too few wipes are recorded for RustVisualLab LOCAL to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 39 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does RustVisualLab LOCAL show up in?

On Rust Live Stats, RustVisualLab LOCAL is listed under Live Rust community servers and Rust PvE servers, live now. Under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

What meaning do the tags on RustVisualLab LOCAL carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other, which RustVisualLab LOCAL publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on RustVisualLab LOCAL right now?

RustVisualLab LOCAL is not online at the moment, having last been seen 37 hours ago. Averaged across seven days, 1 players; the peak was 1. Between now and 48 hours back, 13:00 UTC drew the most players, 1 on average.

What position does RustVisualLab LOCAL hold among Rust servers?

Ranked by seven-day player hours, RustVisualLab LOCAL is #11,130, placing it in the top 50% of ranked servers.

Map and rules

Which settings and rules are in force on RustVisualLab LOCAL?

Nothing in the name of RustVisualLab LOCAL states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Community is its browser category. VAC is off: Valve's anti-cheat.

Can you tell me the map for RustVisualLab LOCAL?

RustVisualLab LOCAL uses a procedural map, which the game generates.

About the server

Which region is RustVisualLab LOCAL hosted in?

Nothing on RustVisualLab LOCAL states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 93.170.160.47:28025.

What version of Rust is running on RustVisualLab LOCAL?

The setup on RustVisualLab LOCAL is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is RustVisualLab LOCAL, and is it online at the moment?

RustVisualLab LOCAL is currently offline, with its last appearance 37 hours ago. 3 of 48 hours were online in the last 2 full days, giving 6% uptime. On 26 October 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to RustVisualLab LOCAL?

Enter client.connect 93.170.160.47:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.