The count
Live coverage · EU
IonutShiro Test Server
Offline IonutShiro Test Server is not on the server list right now. The figures below are from when it was last seen, 1h ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,366, the top 29% of all ranked servers, and #1899 in EU.
- It resets its world every few hours: 13 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IonutShiro Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,366 today
Rank
daily · 1 is bestTop 29% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Wednesday 28 October 2026, 16:03 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 06:10 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Wednesday 28 October 2026, 05:45 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 13:03 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Sunday 25 October 2026, 17:30 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Sunday 25 October 2026, 15:59 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Sunday 25 October 2026, 12:09 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 15:23 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Show 12 earlier resets
World reset
New world
Saturday 24 October 2026, 14:34 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 14:19 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Friday 23 October 2026, 19:20 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Friday 23 October 2026, 18:25 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Friday 23 October 2026, 13:27 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 21 October 2026, 16:31 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 1 players at the peak
Tuesday 20 October 2026, 09:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
World reset
New world
Monday 19 October 2026, 15:21 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world; 1 players at the peak
Monday 19 October 2026, 13:11 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
World reset
New world; 2 players at the peak
Friday 16 October 2026, 12:09 UTC
- Peak
- 2 +1 queue
- Crowd
- halved by day 2
- Lasted
- 3 days
- Players before
- 0
World reset
New world; 1 players at the peak
Wednesday 7 October 2026, 20:04 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.7 days
- Players before
- 0
World reset
New world; 1 players at the peak
Thursday 1 October 2026, 23:00 UTC FW
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 5.9 days
- Players before
- 1
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does IonutShiro Test Server wipe, and at what times?
A new world comes every few hours on IonutShiro Test Server, which means resets rather than wipes and no schedule to follow.
Lists and tags
Which Rust Live Stats filters and lists does IonutShiro Test Server show up in?
On Rust Live Stats, IonutShiro Test Server is listed under EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What meaning do the tags on IonutShiro Test Server carry?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): In the server browser it sits under Europe: that is the tag list IonutShiro Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on IonutShiro Test Server?
IonutShiro Test Server is not online at the moment, having last been seen 1 hours ago. Peak over the past week: 1. Average: 0 players. The busiest hour in the past 48 was 06:00 UTC, averaging 1 players.
Where does IonutShiro Test Server sit in the server rankings?
IonutShiro Test Server is #1,899 in Europe on the past week's player hours, and #6,366 overall in the top 29% of ranked servers.
Settings and map
Which settings and rules are in force on IonutShiro Test Server?
No gather rate appears in the name IonutShiro Test Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is live on IonutShiro Test Server?
IonutShiro Test Server runs a game-generated procedural map: size 1,250, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
What location is IonutShiro Test Server in?
The EU tag on IonutShiro Test Server lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 94.130.133.96:28025.
Is performance on IonutShiro Test Server steady?
It never went below 176 server fps in the last 48 hours, averaging 234. Entity count reached 65,448: buildings, deployables and the rest of the world. The highest memory usage was 2,246 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is IonutShiro Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what IonutShiro Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is IonutShiro Test Server, and is it online at the moment?
At the time of this update, IonutShiro Test Server is down, last seen 1 hours ago. About 14 hours ago is when it last restarted, according to its uptime. 125 of 168 hours were online in the last 7 full days, giving 74% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to IonutShiro Test Server?
Enter client.connect 94.130.133.96:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.